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Waterdeep Dragon Heist

9 Reviews

Waterdeep Dragon Heist

Dungeons & Dragons 5e on Roll20

Price per player-session
You will be charged when a session starts



  • Duration: 3 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: None

Price per player-session

About the adventure

Welcome to the city of splendors, Waterdeep, the location of a dastardly but unknown crime of the century! Become familiar with the locals and establish yourselves within Waterdeep before undertaking a grand investigation into the deeds of various villainous factions within the city! With a heavy emphasis on the following; role-play, investigation and mystery you will find yourselves wrapped up in a magical tale of overlapping narratives and stories. Think the movies Snatch or Lock Stock and Two Smoking Barrels but with less Cockney gangsters and more magical detectives and adventurers.

Professional Game Master



9 Reviews

3 years as a TTRPG player

3 years as a Game Master

0 games hosted

Brings Roll 20 - PHB / XGE / Volo's / TCE / Curse of Strahd / BG: Descent into Avernus / Waterdeep Dragon Heist / The Wild Beyond the Witchlight Pre-ordered - Fizban's / Strixhaven to the table

DungeonDelverDean profile

Additional Details

How to prepare

- Roll20 will be used for playing the game - Voice chat and music will be done via a Discord Server - A good stable connection and a mic that allows for clear understandable voice chat is required. - Once finalised, please provide a picture to be used as a token for your character. If you don't one, then please ask and I will provide.

What I provide

- Roll20 Pro subscription with Dynamic Lighting on Maps and convenient API's and Macros to enhance the game experience. - 3rd-party support to enhance the base module of Waterdeep: Dragon Heist

Gameplay details

- Waterdeep Dragon Heist is an adventure of investigation and mystery. - All characters should have a solid motivation to investigate mysteries with their companions in the city of Waterdeep. - This is an urban adventure in which you are not likely to leave the city or leave it for very long. - Combat takes a back seat to roleplaying and investigation. - Key skills in this adventure include Deception, Insight, Intimidation, Investigation, Perception, Persuasion, and Stealth.

Content warnings


Safety tools used


How will character creation work

- Once the group is together a Session 0 will be planned and arranged for the group. - Please have a character concept ready for session 0, if you are struggling you can ask me. - Characters will be finalised during session 0 - Characters can either use the Roll20 in-game character sheet or link a D&D Beyond Character to the game.

Players can expect

  • Combat/Tactics: Low
  • Roleplay: High
  • Puzzles: Medium
  • Experience Level: None

Player reviews (9)

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