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Waterdeep: Dragon Heist

27 Reviews

Waterdeep: Dragon Heist

Dungeons & Dragons 5e on Foundry VTT

Price per player-session
You will be charged when a session starts

$15.00

Information

  • Duration: 3 to 3 hours

  • Number of players: 2 to 6 players

  • Experience required: Intermediate

Price per player-session
$15.00

About the adventure

Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!

Professional Game Master

Jenni the RPG_Maven

she/her

27 Reviews

BIMPOC
Asian
Disabled
Cosplayer
Women/Femme Identifying

11 years as a TTRPG player

8 years as a Game Master

109 games hosted

Brings In-person I can provide pencils, character sheets, dice, mini-figures, battle maps, initiative trackers, and more. Online I can provide virtual character sheets via dndbeyond, prepared maps, avatars, tokens, music, etc. to the table

Jenni the RPG_Maven profile

Additional Details

How to prepare

Players will require a decent and reliable mic and a Discord account for voice. Please create a free account at Foundry.com and familiarize yourself with the VTT.

What I provide

I will have maps and NPC avatars ready in Foundry VTT. I will have your character sheet and a token for you

Gameplay details

We'll be using D&D's three pillars of play: exploration, roleplaying, and combat. The care and well-being of everyone at the table comes before the game or story. For safety, I use the "X" card as well as lines and veils. Since most RPGs are improvisational and we won't know what will happen till it happens, it's possible the game will go in a direction people don't want. The X card can be used at any point if a participant is uncomfortable with the content happening in-game. When the X card is used by tapping the card or typing an “X” in the chat, the group can change, rewind, or skip the content. Lines and veils are used to set boundaries on content in a game. Lines are hard limits on content, things that the GM or the players don’t want to engage in. Setting up a line means that content won’t show up in the game at all. Veils are soft limits, things that are ok “behind a curtain” or when they “cut-to-black.” Setting up a veil means that the content might be in the game but not spotlighted or described in great detail. Lines and veils can be adjusted as needed throughout the game. There is always an Open Door. Players can leave or take a break from the game for their own safety and well-being at any time without being judged. I have a zero-tolerance policy on racism, homophobia, ableism, body shaming, transphobia, and misogyny, including microaggressions in or out of game. Not sure what those are? Find out more here: https://www.vox.com/2015/2/16/8031073/what-are-microaggressions

Content warnings

    (none)

Safety tools used

    (none)

How will character creation work

If you want a custom character, you will need to create one a minimum of two hours before gameplay and notify me. You will be able to use the character builder tool and sources from my dndbeyond account. The link will be sent upon approval to join the game. Otherwise, you will have your choice from some basic pre-generated characters. My previous players may use the same characters from earlier games if they prefer, but new players will need to create a level 1 character. I can provide assistance in character creation as well. Message me for more information.

Players can expect

  • Combat/Tactics: High
  • Roleplay: Medium
  • Puzzles: Medium
  • Experience Level: Intermediate

Player reviews (27)

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