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Waterdeep: Dragon Heist

Waterdeep: Dragon Heist

Dungeons & Dragons 5e on Roll20, Discord

Price per player-session

You will be charged when a session starts



  • Duration: 2 to 3 hours

  • Number of players: 2 to 6 players

  • Experience required: Beginner

Price per player-session

About the adventure

Welcome to Waterdeep! Waterdeep, the Crown of the North, where a wondrous tale of urban adventure is about to unfold. Our story begins with the gathering of adventurers at the Yawning Portal Inn and Tavern. Volothamp Geddarm, the famous explorer and raconteur, has a quest for them - one that entangles the characters in a bitter conflict between two nefarious organizations. If the adventurers complete his quest, Volo rewards them handsomely. Yet a much greater prize lies hidden somewhere in the City of Splendors, waiting to be claimed. Dragon Heist is a treasure hunt set against an urban backdrop. Half a million gold coins are hidden somewhere in Waterdeep. Many individuals know about the cache and are looking for it. Adventurers can join the hunt and prevent the cache from falling into evil hands. The city is threatened by escalating tension between two power groups that is on the verge of flaring into violence. The Zhentarim, a shadowy network of mercenaries, and Xanathar, the beholder crime lord of Waterdeep, are at odds, and when they clash, the characters are pulled into the conflict. Cache of Dragons In Waterdeep, a gold coin is called a dragon. Before he was ousted from his position as the Open Lord of Waterdeep, Dagult Neverember embezzled half a million dragons and hid them in a secret vault. As a security precaution, he arranged for all knowledge of the vault's location and defenses to be magically erased from his mind and the minds of his subordinates. The wizard who performed the procedure trapped this knowledge within an artifact called the Stone of Golorr. The wizard disappeared shortly thereafter, and Dagult hid the stone in the Palace of Waterdeep. The stone was stolen and passed from one hand to another like a common jewel until it wound up in the clutches of Xanathar. The Stone of Golorr is actually an aboleth transformed by magic. In this inanimate state, the aboleth can read the mind of any creature that attunes to the stone, as well as modify that creature's memory. A creature attuned to the stone can also extract information from the aboleth, including lore about the mysterious Neverember's Vault. War in the Streets Beneath the city streets lurks a criminal underworld, its leader a beholder called Xanathar. Hoping to gain a political foothold in Waterdeep, agents of the Zhentarim (also known as the Black Network) recently tried to ally their organization with the Xanathar Guild. The architect of this attempt was a clone of the wizard Manshoon, a founder of the Black Network long thought dead. While the two sides were negotiating in Xanathar's lair, the Stone ofGolorr suddenly disappeared from where Xanathar had hidden it. The paranoid beholder accused the Black Network of stealing it and slew the Zhentarim envoys who were present. When the Zhents retaliated by attacking Xanathar Guild outposts, Xanathar took their actions as confirmation of the Black Network's vile intentions. Now the bad blood between the Zhentarim and Xanathar has begun to spill into the streets, threatening peace throughout the city. The questions on everyone's minds: Who actually stole the Stone of Golorr? And where is it now?

Rico (he/him)




DMs Guild Writer
Voice Actor
Game Designer

3 years on StartPlaying


106 games hosted


Average response time: 23 hours


Response rate: 100%

Additional Details

How to prepare

No need to prep anything, we'll make it together!

What I provide

Everything else!

Content warnings


Safety tools used


How will character creation work

We'll make characters together!

Players can expect

  • Combat/Tactics: Low
  • Roleplay: High
  • Puzzles: Medium
  • Experience Level: Beginner

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