Warriors of the Eternal Sun

Dungeons & Dragons 5e on Tale Spire

Dungeons & Dragons 5e

Tale Spire

About the adventure

The Goblin Wars lasted 13 moons. Duke Hector Barrik is forced to retreat to his castle. “The goblins mass for their final assault. Our ways will pass from this earth by nightfall. Let the bards praise our courage!” bellows the Duke. Standing atop the castle walls, you stare wearily down at the howling goblin hordes below. Smoke from a thousand goblin torches burns your lungs. The goblins scream at you, waving the heads of your fallen comrades on the ends of spears. Weeks of fighting saw hundreds of men and goblins die in battle throughout the duke’s castle, and soon the castle itself will fall. Moments before the goblins launch their attack the earth begins to tremble. With blood-curdling shrieks, the goblins launch one last assault on the castle. Goblins swarm over the walls, slaughtering the weakened defenders. You raise your sword for a final blow, but then ...FLASH! ... a brilliant flare of light blinds you. Deafening thunder drowns out the screams of goblins and men alike. Suddenly the sky rips open and the masses of men and goblin are sucked into the void. There’s a wrenching feeling and you’re falling, certain that you’ll die on the cobbled streets below. Then it suddenly stops. When Duke Barrick and his men regain consciousness they find themselves in a strange new world. The castle is now in a strange land, the castle has been transported to a high-walled valley with impossibly high cliffs, illuminated by a red sun. The goblins are gone, but you and your remaining comrades are miraculously alive! You open your eyes and gasp as you look around. The Duke, his men, your characters, and the entire valley find themselves in a strange, red-hued world in which the horizon slopes upward in all directions, eventually vanishing into a crimson haze at the limits of sight. The horizon appears as the bottom of a basin; it’s as if the castle is at the bottom of a huge bowl whose extent can only be guessed at. Illuminating the landscape is the Eternal Sun – a fiery red orb that stands stationary in the exact center of the sky. The red sun flares, circled by floating continents. You have been spared certain death at the hands of the goblins, but what fate awaits you here? You may not have long to wait for the answer, because the monsters that inhabit this land continually assault the castle. The high-walled valley is infested with vast numbers of monsters. Attacks upon the castle walls are thrown back at great cost in lives. It seems only a matter of time before the castle’s defenders are overwhelmed. Duke Barrik believes that the only chance of survival lies in finding allies. A group of adventurers is now being assembled. They must explore the deepest recesses of the valley, searching for answers to the mysteries that haunt the duke’s sleep. If these heroes fail, your people are doomed! Though all attacks have failed thus far, the monsters are gaining strength. You must assemble a party of heroes and set out on an epic journey. The survival of your people depends on how quickly you solve the mysteries of this valley!

Professional Game Master

DM Stevro


20 years as a TTRPG player

3 years as a Game Master

0 games hosted

Brings Dndbeyond DM subscription, TaleSpire to the table

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Additional Details

How to prepare

Game is run on TaleSpire, players will need a copy of this to join in, it’s available on Steam! Discord for voice and text stuff Cam not required.

What I provide

Fully built out seamless world in TaleSpire

Content warnings


Safety tools used


How will character creation work

Starting at Level 1, dndbeyond for character creation, pre gen is an option for beginners, but open to players making their own as long as they fit the game style (approval required)

Players can expect

  • Combat/Tactics: Low
  • Roleplay: Low
  • Puzzles: Medium
  • Experience Level: Open to all

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Warriors of the Eternal Sun
Price per player-session
You will be charged when a session starts


  • Duration: 3 to 5 hours
  • Number of players: 2 to 6 players
  • Experience required: Open to all
  • Glowing demon knight leading an army of undead

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