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Venture Village

4 Reviews

Venture Village

Indie TTRPG, Polymorph on Roll20, Skype

Price per player-session
You will be charged when a session starts



  • Duration: 1 to 2 hours

  • Number of players: 2 to 6 players

  • Experience required: None

Price per player-session

About the adventure

Venture Village is an RPG designed for use in therapeutic and educational settings focused on social-emotional learning and wellness as opposed to relying on combat to solve problems. In Venture Village, you are an animal in a world of animals. You go to school and help around town and have fun adventures with your friends, embarking on adventures that encourage you to hone social-emotional skills such as problem-solving, flexibility, cooperation, and communication.

Professional Game Master



4 Reviews

Game Designer

27 years as a TTRPG player

27 years as a Game Master

0 games hosted

Brings Whatever is needed for a session. to the table

Timothy profile

Additional Details

How to prepare

Players should prepare by having a roll20 account setup beforehand and a piece of paper, imagination, and a writing utensil.

What I provide

I will have ready an adventure in roll20.

Gameplay details

Venture Village has a theme of a slice of life and is a family-friendly game. Things may still come up that may make us uncomfortable at times no matter what the themes. That being said I use X, N, & O Cards and Lines and Veils as safety tools in all of my games. below is a description of what that looks like if you are unfamiliar with these tools. Lines and Veils are used to set boundaries on content in a game. Lines are hard limits on content, things that the GM or the players don’t want to engage in. Setting up a line means that content won’t show up in the game at all. Veils are soft limits, things that are ok “behind a curtain” or when they “cut-to-black.” Setting up a veil means that the content might be in the game but not spotlighted or described in great detail. Lines and veils can be adjusted as needed throughout the game. For additional nuance in setting boundaries, you may also want to set up “Ask first” for content that is ok to show up in the game but requires a check-in before implementing, and “Yes please” for content you definitely want to include. X, N, and O Cards X, N, and O cards are check-in tools. They can be used by tapping physical cards, typing the letter in the chat function of the video conference software or virtual tabletop you are using, or using hand signals. Before the game begins, remind everyone that they are available and how to use them. The X card can be used at any point if a participant is uncomfortable with the content happening in-game. When the X card is used by tapping the card or typing an “X” in the chat, the group can change, rewind, or skip the content. The N card can be used at any point if a participant feels like they are headed towards an X. When the N card is used by tapping the card or typing an “N” in the chat, the group can change the content or have the scene “fade to black.” The O card can be used at any point if a participant wants to continue with the content. When the O card is used by tapping the card or typing an “O” in the chat, the group is ok to continue with the content. They can also regularly be prompted by an “O?” asked out loud or in the chat to check in if everyone is still ok.

Content warnings


Safety tools used


How will character creation work

Character Creation takes about 10 minutes for 4 players and will be done in the game. This can be done with an index card or a small piece of paper.

Players can expect

  • Combat/Tactics: Low
  • Roleplay: High
  • Puzzles: Low
  • Experience Level: None

Player reviews (4)

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