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Vecna - Risen God-Tyrant

17 Reviews

Vecna - Risen God-Tyrant

Dungeons & Dragons 5e on D&D Beyond, Discord, Zoom

Price per player-session
You will be charged when a session starts



  • Duration: 3 to 6 hours

  • Number of players: 2 to 6 players

  • Experience required: Intermediate

Price per player-session

About the adventure

His name is whispered in the dark, the deathbed confession that topes an empire, the lost spell fragment that can shackle the mortal races forever. As the god of destructive and evil secrets, he waits in hidden places, unearthing dark knowledge and horrible, long - buried things to further his goals of taking the world for his own. From there all worlds and planes of existence. A thousand years ago he ruled in Oerth wishing to conquer all. Betrayed by his lieutenant he was destroyed. Or was he? Nurtering his legacy with artifacts formed of his own hand and eye. IN recent times he achieved godhood, giving him limitless fuel for his ambitions. He knew patience for time means nothing except the inevitability of his goals. Vecna is never rash, and now, comes the right time. The Maimed Lord moves to achieve domination over all. (Excerpts from Dragon Magazine, Issue 138). ----- The world has already fallen into the hands of Vecna. Can you reverse the change before he attains his goal of ascendance to a higher being? In preparation for the release of Vecna: Eve of Ruin, I present Doomed Forgotten Realms, Rise of Vecna.

Professional Game Master

GM Sam

17 Reviews

35 years as a TTRPG player

32 years as a Game Master

192 games hosted

Brings 5th Edition D&D, Alien RPG, Symbaroum, Walking Dead RPG, Blade Runner RPG and any and all supplments to the table

GM Sam profile

Additional Details

How to prepare

Please note, this is a gritty fantasy game bordering on a "Ravenloft" style game. Please be aware of the elements before joining. Please have your mic, camera (if comfortable), and a good Internet connection. I will provide game links once you join the game. You can have a dice roller, D&D Beyond, or your own dice. I can provide character creation materials and information for player's use.

What I provide

I will bring the plots points, NPCs, on the table terrain and miniatures for our game sessions, along with "handouts", clues, etc. I will have available the source books for the game. Upon signing up, I will send the Discord link for the game.

Gameplay details

The game is meant to be Gritty and Traditional High Fantasy. We will use Session 0 to discuss themes and agree to a welcoming, inclusive environment to make a cooperatively engaging game. We will also discuss content and lines and veils.

Content warnings


Safety tools used
  • Aftercare
  • Breaks
  • Lines and Veils
  • Open Door
  • Session 0
  • X, N, and O Cards
How will character creation work

For new players, I will schedule an individual Session 0 to assist with character creation. We will discuss character options and creation at Session 0. Character Creation Sources: DND - Players Handbook, Tasha’s, Xanathar’s, Drizzt's Travelogue, and open to outside supplements including- Kobold Press' Deep Magic & Codex of the Mind, Codex: Unearthed Arcana. Players may have their characters beforehand or prep them in an individual or group Session 0. Home Brew rules – May be used. These include: *-Bonus Action: Potion use not in a backpack *-Spell casting modification (spell slots vs memorization) Will be further explained at character creation. I also use Alchemical / Herbalist supplements (Pru's Potions & Poisons, Tome of Alchemy, Forgotten Realms Ed Greenwood Presents Elminster's Forgotten Realms) to enhance this underutilized part of Fantasy TTRPGs. When the new Vecna book releases in May, we can adjust characters accordingly to those options.

Players can expect

  • Combat/Tactics: High
  • Roleplay: High
  • Puzzles: High
  • Experience Level: Intermediate

Player reviews (17)

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