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Valley of the Ancients - Dragonhome D&D 5e

10 Reviews

Valley of the Ancients - Dragonhome D&D 5e

Dungeons & Dragons 5e on Roll20, Discord

Price per player-session
You will be charged when a session starts


  • Duration: 3.5 to 4 hours
  • Number of players: 2 to 6 players
  • Experience required: None
  • Price per player-session

    About the adventure

    The Valley of the Ancients was the center of dragon civilization in eons past, but the planet was invaded by off worlders who fought against the dragons and their allies, the first men (a mix of man, monkey and lizard - large creature). Some of the dragons were warned to hide and did so. Their imperial palace and burial grounds were hidden magically and they were given a stone tablet to help them find it after the war was over. But after the war the dragons went their seperate ways, splitting up the tablet into shards and vowing to look for the palace together, but the dragons were divided and did not trust each other. They made a pact that they would not directly fight each other, but thru their allies. They created the first dragonsworn whose oath of protection gave them the power to know which direction other dragons or dragon sworn are located. The oath also prevented the dragonsworn from revealing the dragons location, so it was safe to send them out into the world. It also gave the dragonsworn the power/right to challenge another dragon to a duel. But if the dragonsworn killed a dragon, not just defeated them, their bond would be broken and they would be permanently marked as an oath breaker. The main city is Tarsh. It was partially destroyed thousands of years ago except for the self enclosed wealthy section. So the town is still surrounded by massive piles of rubble. People who want to scavenge the rubble/ruins must obtain a permit and pay 10% of the treasures value. The original inhabitants lived for a very long time and still roam the valley as rangers helping keep the forces of evil at bay. Tarsh is ruled by a council of druids. Only official classes and races, point buy or standard array. I want this campaign to focus more on personality of the character, not abilities. That being said if you are not into role playing and are more into rolling dice, there will be plenty of combat too. I would like to have players stories integrated into the overall story if the player is OK with that. i hope it will be light hearted fun.

    Professional Game Master

    Dave Resener

    10 Reviews

    8 years as a TTRPG player

    4 games hosted

    Brings D&D 5e to the table

    Dave Resener profile

    Additional Details

    How to prepare

    You will need a microphone. If you do not enter your character in roll 20 or use beyond 20 then you will either need to use the roll 20 dice roller or have a set of dice. You will need access to roll 20 and discord.

    What I provide

    I will provide links o additional information about the campaign. If you want help with your backstory I will be available to help.

    Content warnings


    Safety tools used


    How will character creation work

    Characters will start at level 1. The campaign has the potential to go to level 20. Players will create their own players using the standard array or point buy. Backstories are not required, but encouraged. If you write a back story I will try to link it into the main story. Characters should be created by the first session.

    Players can expect

    • Combat/Tactics: High
    • Roleplay: Medium
    • Puzzles: Medium
    • Experience Level: None

    Player reviews (10)

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