Tyranny of Dragons (Su-2W) (Campaign)

Dungeons & Dragons 5e on Fantasy Grounds, Discord

Dungeons & Dragons 5e

Fantasy Grounds


About the adventure

This is a “Kitchen Sink” style campaign at player request. We will be set in the Forgotten Realms continent of Faerûn starting late in the year 1486 DR to early 1487 DR and working through every official adventure season (Tyranny of Dragons, Elemental Evil, etc.) and include the Adventurers League modules, DMs Guild content, and original homebrew content to string all these adventures together into a long running heroic epic. We are in 1487 DR and have completed Hoard of the Dragon Queen, and are currently switching between scenes from Rise of Tiamat and Adventurers League Season 1. There are still 9 Adventurers League episodes in the city of Phlan to complete before we return to the Sword Coast. After finishing Rise of Tiamat we will keep the same characters and continue with the following adventures: Icewind Dale: Rime of the Frostmaiden, AL DDAL 10 Series (1489 DR) Storm King’s Thunder, AL DDAL 5 Series (1490 DR) Princes of the Apocalypse, AL DDEX 2 Series (1491 DR) Tomb of Annihilation, AL DDAL 7 Series (1490 or 1491 DR) Waterdeep: Dragon Heist, Waterdeep: Dungeon of the Mad Mage, AL DDAL08 Series (1492 DR) Candlekeep Mysteries (1492 DR) Descent Into Avernus, AL DDAL 09 Series (1494 DR) The campaign will be focused on the pillars of Exploration and Roleplay with some Combat. We will be bringing elements from earlier editions forward such as building strongholds or owning a tavern. In addition we will bring forward non-combat utility spells from earlier editions for various classes. We expect to go beyond Level 20 by using DMs Guild expansions and adapting earlier edition Epic Rules.

Professional Game Master

John Foster (CorporateDM)

15 Reviews

DMs Guild Writer

35 years as a TTRPG player

34 years as a Game Master

88 games hosted

Brings All D&D 5e materials in Fantasy Grounds, Calimshan Adventurers Guide, Darkhold Secrets of the Zhentarim, Elminster's Candlekeep Companion, all 1e-4e materials for lore and reference to the table

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Additional Details

How to prepare

You will need to install Fantasy Grounds prior to Session 0 and have it available for play. You will also need to install the Syrinscape Online Player. A campaign handout will be provided to familiarize you with lore and any house rules along with install instructions.

What I provide

A link to a living document campaign handout will be sent to those that sign up. This will be the campaign journal. I will be bringing a Fantasy Grounds Ultimate license so you will not need to pay for Fantasy Grounds. I will be bringing all 5e campaign books in FG format and I will have all of my 1e – 4e materials on standby for lore and additional mechanics. We will also have a variety of adventures and campaign guides from DMs Guild that can be integrated into the campaign. I believe in supporting 3rd party content creators and spend heavily on materials to enhance the game.

Gameplay details

We focus on the pillars of Roleplay and Exploration and spend most of our time authoring for those pillars. Combat does not make up a large segment of the game. Most of the regular players will sneak around a fight or talk their way out of a fight. Using violence to solve problems is a last resort, not a first choice. This is not a traditional dungeon or hex crawl, or tactical combat oriented table. Battle maps may be present but will be there to take it one step beyond Theater Of The Mind. Battle maps will not be a primary visual aid since the Combat pillar is a very small portion of the game. LoS and Fog of War are usually turned off at player request. The types of players that will do well in this campaign are the Actor, the Explorer, the Storyteller, the Thinker, and the Watcher. The Power Gamer, Instigator, or the Slayer are not good matches with the rest of the players. This should feel like improv theater rather than a game. Game play highly involves mystery and crime solving like Scooby Doo, Buffy The Vamprie Slayer/Angel, or Law and Order more than an action hack and slash show. Players may seek confrontation with the antagonist or inform the authorities and move on to the next crime to solve. There is also a heavy dose of political intrigue dealing with nobles, guild leaders, faction agents, and religious leaders. Characters will be carrying out missions for the highest ranking members of society and will be expected to conduct themselves in a professional manner befitting of the upper echelons of society. We will have one week of live session by voice and the optional off week session will be Play By Mail (PBM) format. You get up to 2 weeks of play per paid session. The PBM session will not be real time. You may tell the DM what you want to be doing during downtime. This can be solo adventures, directing your henchmen, crafting items, intrigue and more. This is optional and players who prefer live interaction are not required to participate. The DM will arbitrate your activities and message you with the results and adjust your XP and gold accordingly. This is a very high magic campaign from the player perspective, but not from society at large. The Group Patron represents the trade guild of one of the two greatest Mageocracies in the Forgotten Realms. Wizards and Clerics will be common where the players tread and the sale of magic items and spell casting services is the norm by the guild. There is much room for those who are grey and flexible. There are fallen celestials who are irredeemable and devils who are redeemable. Goblins who work alongside humans in the mines or in the militia. Orc tribes who have shaky alliances with city-states. All sentient creatures are individuals with personal motivations whom you will need to get to know before judging them. The enemy of my enemy is my friend holds true everywhere you look regardless of race, political faction, or planar origin. You may be playing material that is ad lib or prepared in advance. The DMs job is to make sure it feels like it is organic regardless of story origin. The DM will strive to make it seem like an open world MMORPG. The DM will try to have you back to base camp by the end of the session so that you may play the optional Play By Mail session in the off week. The DM reserves the right to record the session to provide a text based recap or transcript and campaign journal based off the recording.

Content warnings


Safety tools used
  • Open Door
How will character creation work

Character creation will be independent and a character creation sheet will be provided to assist you. If you prefer a 1:1 you may discuss your character concept and we will create it together in Fantasy Grounds. You may also create your character in D&D Beyond and provide the URL to the DM.  UA is allowed and we also have 3rd party publications such as Calimshan Adventurers Guide and Darkhold Secrets of the Zhentarim where you may choose feats or subclasses. The whole process should take 60-90 minutes if you prefer a guided tour.

Players can expect

  • Combat/Tactics: Low
  • Roleplay: High
  • Puzzles: Medium
  • Experience Level: Beginner

Player reviews (15)

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Tyranny of Dragons (Su-2W) (Campaign)

15 Reviews

Price per player-session
You will be charged when a session starts


  • Duration: 3 to 4 hours
  • Number of players: 2 to 6 players
  • Experience required: Beginner
  • Glowing demon knight leading an army of undead

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