Red Wizard Detective Agency: Cold Winter in the Frozenfar (Su-2W) (Campaign)

Dungeons & Dragons 5e on Discord, Fantasy Grounds

Dungeons & Dragons 5e


Fantasy Grounds

About the adventure

You are a detective. 🕵️ You work for wizard nobility who own a private investigation agency which serves the noble classes of different governments. 🧙‍♂️ See Faerûn through the lens of mystery and political intrigue. 🔎🗡️ If you like detective shows and the FORGOTTEN REALMS® then this campaign is for you! Join the Red Wizards Detective Agency Today! If you are interested in exploring Faerûn like you never have before, join us. It’s the next best thing to having Ed Greenwood at your table. _________________________________________ Plot Synopsis: The Thayan Guild of Foreign Trade along with the Temple of Oghma and the Order of Magists and Protectors have found evidence of a lost Netherese city in the frozen northwest. The three organizations are sending archeologists to begin excavation while scouts explore the surrounding area for more ruins. This is a “Kitchen Sink” style campaign. We will be set in the Forgotten Realms continent of Faerûn starting in the year 1488 DR after the events of Tales From The Yawning Portal, and Tyranny of Dragons. We will work through every official adventure season (Tyranny of Dragons, Elemental Evil, etc.) and include the Adventurers League modules, DMs Guild content, and original content to string all these adventures together into a long running epic of cloak and dagger. Our plans are: Icewind Dale: Rime of the Frostmaiden, AL DDAL 10 Series (1489) Storm King’s Thunder, AL DDAL 5 Series (1490) Princes of the Apocalypse, AL DDEX 2 Series (1491) Tomb of Annihilation, AL DDAL 7 Series (1490 or 1491) Waterdeep: Dragon Heist, Waterdeep: Dungeon of the Mad Mage, AL DDAL08 Series (1492) Candlekeep Mysteries (1492) Descent Into Avernus, AL DDAL 09 Series (1494) This campaign is inspired by detective dramas such as The X-Files, Scooby Doo, Law & Order, and the vampire owned detective agency Angel Investigations from the Buffy The Vampire Slayer franchise. It is also inspired by business ownership and navigating the royal court from novels such as Banished from the Heroes Party and How a Realist Hero Rebuilt the Kingdom. These adventures are designed to be heavy on political intrigue, scouting, spying, and crime/corruption investigations while serving the rich and the powerful. The nobility has other sellswords to kick in the door and fight the bad guys.

Professional Game Master

John Foster (CorporateDM)

16 Reviews

DMs Guild Writer

35 years as a TTRPG player

34 years as a Game Master

109 games hosted

Brings All D&D 5e materials in Fantasy Grounds, Calimshan Adventurers Guide, Darkhold Secrets of the Zhentarim, Elminster's Candlekeep Companion, all 1e-4e materials for lore and reference to the table

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Additional Details

How to prepare

• You will need a good microphone and headset. • Provide an email address which will be used for invites and login. • Follow instructions in documentation. • Respond to the Teams Invite • Log on to the Wiki. • Installing the VTT software is optional. • If new to D&D then just show up as an actor. • The DM will run your character sheet in the background.

What I provide

• Syrinscape SuperSyrin included for music and sound effects  • Custom maps made in Campaign Cartographer   • Campaign wiki with over 190 entries and growing  • Drop in Campaign Friendly with West Marches show up when you are able flexibility.  • Episodic style play.  • Session will be recorded and text generated for current and future joiners to see what has already been accomplished.  • Email address required for access to wiki and documents. You may use a throw away or address. The following publications were used in the creation of this campaign: • Dungeon Masters Guide (2014) • Players Handbook (2014) • Sword Coast Adventurers Guide (2015) • Volo’s Guide to Monsters (2016) • Xanathar’s Guide to Everything (2017) • Mordenkainen’s Tome of Foes (2018) • Acquisitions Inc. (2019) • Tasha’s Cauldron of Everything (2020) • FORGOTTEN REALMS® Campaign Setting (1987, 1993, 2001, 2008)  • The Savage Frontier (1988)  • Dreams of the Red Wizards (1998)  • The Bloodstone Lands (1989)  • FORGOTTEN REALMS® Adventures (1990) • The Shining South (1993)  • Faiths and Avatars (1996)  • Lords of Darkness (2001)  • Unapproachable East (2003)  • Shining South (2004)  • Lost Empires of Faerûn (2005)  • Power of Faerûn (2006)  • Dragons of Faerûn (2006)  • Supplemental resources not specific to FORGOTTEN REALMS® include  • Planescape Campaign Setting (1994)  • Manual of the Planes (1987, 2001, 2008)  • Stronghold Builder’s Guidebook (2002) 

Gameplay details

What you get: • DM with over 36 years playing and 35 years refereeing games starting with the B/X set up to 5th Edition. • 35 years of experience with the FORGOTTEN REALMS® setting including novels, video games, and comics. • A canon historical experience in Faerûn based on classic publications. • A modern experience in Faerûn updated from Ed Greenwood’s blog and Twitter posts as he continues to develop the lore of the realms. • Adventure and Intrigue set in the land created by Ed Greenwood and R.A. Salvatore. • Your choice of theater of the mind or Fantasy Grounds Virtual Table Top. • All adventures include a Pacifist Path where objectives can be met through trickery, quick thinking, or a silver tongue. • Custom maps made in Campaign Cartographer. • Sound effects provided by Syrinscape. We focus on the pillars of Roleplay and Exploration and spend most of our time authoring for those pillars. Combat does not make up a large segment of the game. Most of the regular players will sneak around a fight or talk their way out of a fight. Using violence to solve problems is a last resort, not a first choice. This is not a traditional dungeon or hex crawl, or tactical combat-oriented fantasy game. Battle maps may be present but will be there to take it one step beyond Theater Of The Mind. Battle maps will not be a primary visual aid since the Combat pillar is a very small portion of the game. LoS and Fog of War are usually turned off at player request. This is a very high magic campaign. Group Patron represents the trade guild of one of the two greatest Mageocracies in Faerûn. Wizards and Clerics will be common where the players tread and the sale of magic items and spell casting services is the norm by the guild. We are dealing with nobles, guild leaders, faction agents, and religious leaders, not ordinary citizens. Characters will be carrying out missions for the highest ranking members of society and will be expected to conduct themselves in a professional manner befitting of the upper echelons of society. There is much room for those who are grey and flexible. There are fallen celestials who are irredeemable and devils who are redeemable. Goblins who work alongside humans in the mines or in the militia. Orc tribes who have shaky alliances with city-states. All sentient creatures are individuals with personal motivations whom you will need to get to know before judging them. The enemy of my enemy is my friend holds true everywhere you look regardless of race, political affiliation, or planar origin. We will intersect with the main quest arc but other heroes will be going on the main quest. Your job will be to make sure they are successful from the shadows, let them know you are making them famous, and that you will collect on the debt when they become rulers themselves. Why rule when you can blackmail the rulers? It is so much safer than facing a peasant uprising and the chopping block for not honoring your debts, isn’t it? We are bringing elements from earlier editions forward such as building strongholds, gathering noble and peasant followers, or owning a tavern. In addition we will bring forward non-combat utility spells from earlier editions for various classes. We expect to go beyond Level 20 by using DMs Guild expansions and adapting earlier edition Epic Rules. We have an OSR/AD&D/Old School feel. Your skills as a player will be challenged, not your character sheet. Encounters are not tailored to party level. You will need to use your best judgement. You must describe what your character is doing, not ask to roll a skill check. Depending on what you do you may or may not succeed at the task. If you are unfamiliar with AD&D or Old School we recommend you read A Quick Primer for Old School Gaming. Or for a video overview of what is different about Old School gaming watch this: The types of players that will do well in this campaign are the Actor, the Explorer, the Storyteller, the Thinker, and the Watcher. The Power Gamer, Instigator, or the Slayer are not good matches with the rest of the players. We are attempting to create the feel of improv theater rather than a game. This is a West Marches campaign. In addition to regular DM scheduled times a pool of players additional dates/times to participate. You may be playing with different people every time you join up. You may be in a group of all Wizards one time and the next time you might be the only wizard. Adventures are structured as episodic one shots or a serial of one shots just like a TV show. Everything that each adventuring group does influences events for the next group. You may be competing, helping, sabotaging, or cleaning up messes left by the other group.  The DM reserves the right to record the session to provide a text based recap/transcript and campaign journal based off the recording. We are not setup to give out recordings for players to keep at this time.      Please keep all conversation in the game to in game world topics. Please refrain from real world politics, sports team discussions, etc.     SAFETY NOTICE:  In most cases content will be PG-13 rated, but content up to MPAA R-Rated, TV-MA, or ESRB “M for Mature” Fantasy/SciFi/Horror are allowed at the table by players, DM, and adventure writers without prior notice. If it appeared in Conan, Beastmaster, or The Barbarian Brothers it will likely be in the game at some point. The FORGOTTEN REALMS® continent of Faerûn is a diverse place and we will not censor or “lighten” any of the content produced through its 25+ years of being known in our world. You will see the people and nation states in all the splendor and horror.  Each nation or city-state is different, but you may each encounter:  • Physical violence, including crime scene descriptions, torture, kidnapping, and other forms of crime. • Harm to children. As pertains to crime scene descriptions, missing persons reports filed with the authorities, etc. • Harm to animals. Wild animals may be a threat to civilization or hunted for food. • Humanoids as food. Unlike Earth, humanoids are nowhere near the top of the food chain. • Trials in absentia. The accused may be convicted of a crime without being present at trial. • Murder for Hire sanctioned by the state. Wanted Dead or Alive posters like the American Wild West are common. • Capital punishment. Justice in Faerûn is fines or execution with little punishment between extremes. Long prison sentences are not common. • Corporal punishment. Employers may legally use whips and other motivators on their workers. Merciful governments may use mutilation instead of execution for first offenders of some crimes. • Slavery. Many justice systems have mandated work programs for prisoners. Private ownership of slaves may also be permitted. • Cannibalism. Some of the Faerûn pantheon of gods allow cannibalism. Some governments openly hire cannibals as bounty hunters to deter citizens from committing crimes. • Fantasy racism or classism. Some countries are ruled by elves or humans alone, by the wealthy, the nobility, wizards, the clergy, or other exclusive groups. Persons outside the ruling groups may or may not face societal challenges. • Religious persecution. There are no central churches in Faerûn. Each local priest determines the dogma of their god which may or may not be friendly to other faiths, races, social classes, etc. The same goes for holy orders of knights as each order may have their own views of themselves and others. • Spiders. Giant spiders can be found in most forests and underground. • Taxes. Governments seldom last long without taxes. Adventurers are expected to pay just as other citizens. Taxation may be fair or unfair. Government may spend tax money on what it chooses.

Content warnings
  • Memory Erasing
  • Mind alteration
  • Murder
  • Pandemic
  • Pet Death
  • Real World Religion
  • Slavery
  • Snakes
  • Spiders
  • Terrorism
  • Violence
  • Warfare
  • Abuse
  • Animal Cruelty
  • Classism
  • Witch Prosecution
  • Doxxing
  • Ableism
  • Child Abandonment
  • Controlling Parents
  • Curing of Disabilities
  • Deadnaming Character
  • Death
  • Eating Disorders
  • Execution
  • Forced Outing of Character
  • Genocide
  • Gore
  • Hangings
  • Homophobia
  • Human Trafficking (adult only)
  • Lifechanging Injury
  • Microaggressions
  • Mind Control
  • Miscarriages/Abortion
  • Misgendering
  • Misogyny
  • Mutilation of Corpses
  • Mutilation
  • Nightmares about Traumatic Events
  • Panic Attacks
  • Paralyzation
  • Police Brutality
  • Prejudice
  • PTSD
  • Racial Profiling
  • Racism
  • Scars
  • Seizures
  • Self-Harm
  • Sexism
  • Sexual Predator
  • Sexual Assault
  • Sexual Content
  • Suffocation
  • Suicide
  • Talk of Superior Race
  • Torture
  • Concentration Camps
  • Transphobia
  • Trauma
  • Guns
  • Car Accident
  • Alcoholism
  • Alcohol Use
  • Animal abuse
  • Animal Death
  • Blood
  • Body Horror
  • Character Death
  • Child Abuse
  • Child Death
  • Domestic Abuse
  • Drowning
  • Drugs (addiction, use, withdrawal)
  • Fire
  • Hostages
  • Illness
  • Insects
  • Kidnapping
  • Language/Cursing
  • Medical Issues
Safety tools used
  • Open Door
How will character creation work

Self-Directed character creation or Choose a pregen character. Instructions will be provided. • Mechanical Requirements: Level 3, 1500 gp, at least human equivalent of age 25 • Backstory Requirements: Social class (commoner or nobility), deity, political affiliation/nationality, university equivalent educational background (wizard school, clergy, spymaster school, military cadet) or enlisted military service background. • Choose Options From: • Volo’s Guide to Monsters • Mordenkainen’s Tome of Foes • Sword Coast Adventurers Guide • Tasha’s Cauldron of Everything • Players Handbook. • If you reserve with less than 24 hours before start time you must choose one of our pregen characters.

Players can expect

  • Combat/Tactics: Low
  • Roleplay: High
  • Puzzles: Medium
  • Experience Level: Intermediate

Player reviews (16)

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Red Wizard Detective Agency: Cold Winter in the Frozenfar (Su-2W) (Campaign)

16 Reviews

Price per player-session
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  • Duration: 3 to 4 hours
  • Number of players: 2 to 6 players
  • Experience required: Intermediate
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