Tomb of Annihilation - Expedition: Xen'drik [D&D 5e] [Eberron] [Free Session Zero]

Tomb of Annihilation - Expedition: Xen'drik [D&D 5e] [Eberron] [Free Session Zero]

Dungeons & Dragons 5e on Discord, Foundry VTT

Price per player-session

You will be charged when a session starts

$15.00

Information

  • Duration: 3 to 5 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session
$15.00

About the adventure

"A death curse has befallen everyone who's been raised from the dead. Its victims are rotting away, and all efforts to reverse the decay have failed. All paths lead to Xen'drik, a mysterious land that was once the seat of a powerful civilization, shattered by magic beyond mortal comprehension. A deadly tomb awaits those who can navigate the warped landscape and survive the fearsome monsters who dwell there. The trap is set. Will you take the bait?" This time around, the adventure won't be taking place in the Forgotten Realms, but will instead be taking place in the world of Eberron, in the shattered lands of Xen'drik. This is a fairly straightforward adventure conversion, with some new content. Many of the book's original locations will be transplanted onto the map of Xen'drik's Skyfall Peninsula, while Factions and NPCs, along with their motivations and backstories, will be altered to better fit with Eberron lore. Players who have played ToA before are welcome to apply, but should "play dumb" when it comes to puzzles/traps/secrets. Familiarity with Eberron lore not necessary, I'm willing to go over the basics during Session 0.

1 year on StartPlaying

Highly rated for: Creativity, Knows the Rules, Sets the Mood

Additional Details

How to prepare

ForgeVTT account required. Microphone required, but no webcams (please). Knowledge of Eberron not needed, as I will go over a basic overview of the world during session 0 for players who are not familiar.

What I provide

I will be providing Foundry Virtual Tabletop, with a bevy of modules designed to enhance presentation, immersion, and DM/player quality-of-life, with modules such as Dice so Nice! (fully customizable 3D dice), Health Estimate (mouse over a token to see what condition that NPC is in), FXMaster (animated weather effects), and much more.

Gameplay details

Players can expect fantastic pulp action, combined with wilderness survival elements, where things like food, water, and navigation are important.

Content warnings

    (none)

Safety tools used
  • Breaks
  • Session 0
  • Stars and Wishes
How will character creation work

Characters will be created during Session 0, after I inform players of the setting and go over the starting scenario. Players familiar with Eberron might have pre-made character concepts, and that's okay. Characters start at level 1.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: Medium
  • Puzzles: Medium
  • Experience Level: Open to all

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