Tomb of Annihilation | A Sandbox Adventure in Chult
Dungeons & Dragons 5e on Roll20, Discord
Dungeons & Dragons 5e
Roll20
Discord
About the adventure
Welcome to "Tomb of Annihilation: Lost in the Jungles of Chult," an immersive and thrilling D&D 5th Edition adventure set in the heart of the dangerous jungles of Chult. This game is perfect for adventurers seeking a mix of perilous exploration, deadly encounters, and rich storytelling. Embark on a perilous journey to the exotic and deadly land of Chult, where the very air is thick with mystery and adventure. Your party will face deadly encounters, navigate treacherous jungles, and uncover the secrets of ruined lost cities. As your experienced Game Master, I'll guide you through this pulse-pounding adventure, bringing the vibrant setting and its inhabitants to life. Game Highlights: A perfect blend of roleplay, exploration, and challenging combat. Immerse yourself in the rich narrative and vibrant culture of Chult. Uncover the deadly secrets of the Tomb of Annihilation. Collaborative storytelling and character development. A respectful and inclusive gaming environment for all. Are you ready to face the perils of Chult, solve ancient mysteries, and survive the Tomb of Annihilation? Join me on this epic journey, and let's create unforgettable adventures together! Reserve your spot now and let the jungle's secrets unfold before you.
Professional Game Master
GM Castazzar
he/him11 Reviews
8 years as a TTRPG player
6 years as a Game Master
1 game hosted
Brings Roll20 and Foundry VTT; compendium content in our VTT; a private Discord server to keep communications. to the table
Additional Details
How to prepare
Have your Roll20 and Discord (and working microphone) accounts setup. Finish your character before session zero. Please make sure to have at least some basic knowledge of the rules. Having read materials provided by the GM.
What I provide
Great fun, lots of prep, compendium sourcebooks, API scripts, custom-made maps, etc.
Gameplay details
You can expect a good mix of the game's three pillars - combat, exploration and social interaction. I run games mostly playing by the Rules as Written (RAW), with hints of the Rules as Intended (RAI). Unless discussed otherwise with the group, I enforce aspects of the game like encumbrance, travel pace, food and water, etc. For combat, we'll mostly use grid maps. But not all grid maps imply the presence of a combat encounter.
Content warnings
(none)
Safety tools used
- Breaks
- Monte Cook RPG Consent Checklist
- Open Door
- Session 0
How will character creation work
Level 2 characters using use character options from the following Wizards of the Coast official sourcebooks: Player's Handbook, Xanathar's Guide to Everything, Sword Coast Adventurer's Guide, Tasha's Cauldron of Everything, and Volo's Guide to Monsters. Run your character idea through the GM before finalizing character creation. And please feel free to contact me if you need any help with it.
Players can expect
- Combat/Tactics: High
- Roleplay: High
- Puzzles: Medium
- Experience Level: Open to all
Player reviews (11)
11 Reviews
Price per player-session
You will be charged when a session starts$25.00
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