Things That Go Bump in the Night (Learn to Play Adventures in Middle-Earth/Dungeons & Dragons 5e)

Things That Go Bump in the Night (Learn to Play Adventures in Middle-Earth/Dungeons & Dragons 5e)

Dungeons & Dragons 5e, Adventures in Middle-earth on Zoom, MapTool, Theater of the Mind

Price per player-session

You will be charged when a session starts



  • Duration: 2.5 to 3.5 hours

  • Number of players: 2 to 6 players

  • Experience required: Beginner

Price per player-session

About the adventure

Heroes are born in the unlikeliest places, from the least promising circumstances. Heroes rise to the occasion when no one else would. Now fear stalks the streets of Bree at night, and heroes are needed to return peace to the town. Will you be one of them? - - - - - - "Things That Go Bump in the Night" is a single-session adventure set in the village of Bree in J. R. R. Tolkien's Middle-earth; we will play using Adventures in Middle-Earth, an adaptation of Dungeons & Dragons (5e) to suit the atmosphere and game-play for exploring Tolkien's world. The adventure is designed specifically for first-time players of role-playing games, players new to the Adventures in Middle-Earth and/or Dungeons & Dragons game systems, and/or players new to playing games in the world of Middle-earth. No prior experience is necessary: you will learn about role-playing, game mechanics, and the world during game-play. I will supply pre-generated characters that fit the adventure; you can use your own dice to play or use a virtual dice-roller (a link can be provided ahead of the game).

Published Writer

3 years on StartPlaying

254 games hosted

Highly rated for: Creativity, Teacher, Inclusive

Average response time: Under 1 hour

Response rate: 100%

Additional Details

How to prepare

Players will at minimum need a basic Zoom account and the Zoom app installed as well as a functioning mic and speakers; ideally you will also have also a webcam, and a larger screen could be useful to make best use of the digital maps I display on occasion for tactical purposes but isn't necessary (as long as you're not on your phone). If using physical dice, players will at minimum need a 20-sided die; depending on weapons and other game mechanics or character activities, D&D uses almost all imaginable dice forms, from 4-sided to the ubiquitous 20-sided dice. Alternatively, you can use a free dice-rolling app (I will provide a link at the start of the game session).

What I provide

I will provide pre-generated characters on virtual character sheets as well as all necessary rule books, digital maps, and other materials for game play. I will send a Zoom link to players ahead of the first game session.

Gameplay details

I use safety tools in all my games: I offer players an opportunity to register potential triggers and establish Lines and Veils before the game starts; I always offer players the option to call Script Changes during play. Players can expect a rules-light game focused on collaborative storytelling and role-playing, puzzle-solving, and some light combat if desired (everything CAN be solved and completed without combat). The adventure will contain robbery, abduction, and light horror elements (ghosts, haunts) as thematic and plot elements.

Content warnings


Safety tools used
  • Aftercare
  • Breaks
  • Debriefing
  • Lines and Veils
  • Monte Cook RPG Consent Checklist
  • Open Door
  • X, N, and O Cards
How will character creation work

Players will begin the game with early-adventuring-career characters. I will supply pre-generated characters (including digital character sheets that I will share ahead of the game session) that fit the adventure.

Players can expect

  • Combat/Tactics: Low
  • Roleplay: Medium
  • Puzzles: Medium
  • Experience Level: Beginner

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