The Secrets of Greenworld
Dungeons & Dragons 5e on Roll20, Discord
About the adventure
The Secrets of Greenworld is a 2 part campaign that takes players from level 1 to 10 in the first setting and levels 11-20 in the second growing and changing the world based on decisions made in part 1. Players are caught up in a series of political alliances, an ancient Dragon war, and a world changing artifact that will all decide the fate of Greeworld. Greenworld has lots of custom rules and homebrew items, monsters, and abilities entirely unique to this setting as well as bonuses and legacy cards affecting the fate of the players destinies. The Dungeon in a box team has created unique and well balanced monster found in no other setting. There are legacy rules and bonuses that give the party unique abilities and feat like bonuses based on success and failure with in each chapter that effect the interactions with lords, dragons and the climax encouraging DMs and players to become more invested in individual actions between the world and the players. As well as the use of a magical item creation system where players can forge their magical items using a material called dragon glass allowing for more options and customization with in d&d 5e. As a DM a campaign like this is great for rule of cool and pushing the story in fun and unique directions, encouraging the players to think creatively and become strong co-authors in this fun and unique setting
How to prepare
Please be familiar with the basic rules of Dungeons and Dragons but expertise is not needed. Also having a dndbeyond free account, beyond20 web extension, discord and a Roll20 account will make everything as smooth as possible with online play.
What I provide
Full access to dndbeyond rule books with a campaign access link and a link to roll20 campaign
Greenworld is a unique setting using the mechanics of dungeon and dragons 5e but also expanding upon them with unique monsters, items, and legacy abilities. After the initial session 0 where players and DM set up the expectations of the campaign there is not much planning needed from the players. Each section of the game is broken into multiple chances for in depth role play, complex battles and strategies, as well as opportunities for exploring entirely unique world. In campaigns there is much more fun in creating a cooperative narrative and using "rule of cool" to achieve party goals and victories.
Safety tools used
How will character creation work
We will host a session 0 where character creation will be held so that players may create adventurers that are fully entrenched in the world and have investment in the history, politics and intrigue of Greenworld
Players can expect
- Combat/Tactics: Medium
- Roleplay: Medium
- Puzzles: Medium
- Experience Level: Open to all
Player reviews (81)
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