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The Rise of Tiamat

The Rise of Tiamat

Dungeons & Dragons 5e on Roll20, Discord

Price per player-session
You will be charged when a session starts


  • Duration: 3 to 5 hours
  • Number of players: 2 to 6 players
  • Experience required: Open to all
  • Price per player-session

    About the adventure

    The time of dragons dawns. Calling upon ancient magic and a host of draconic allies, the Cult of the Dragon seeks to unleash Tiamat from her prison in the Nine Hells. By bringing the Queen of Dragons bodily into the world, the cult plans to scour away their foes and usher in a new age of draconic dominance. So far, they’ve gathered great stores of treasure, forged an alliance with Thay to assist with performing the required summoning ritual, gathered the five dragon masks central to the ritual and persuaded or cajoled many of the oldest and strongest evil dragons of Faerûn into supporting them. However, not everything has gone according to the cult’s plans. The discovery of an alliance between the Cult of the Dragon and the Red Wizards of Thay has shaken the various factions aligned against both organizations. The Harpers view any such alliance as an abomination, as does the Order of the Gauntlet. The Lords’ Alliance recognizes the obvious threat to the lands and rulers of the Sword Coast and the North, while the Emerald Enclave suspects that anything Thay promotes is likely against the natural order. Even the Zhentarim fear the union of two such powerful forces. News of the alliance has thus brought the various factions of the Sword Coast together. The leaders of those factions understand that they must gather and rally forces to fight the cult, even as the situation in Faerûn grows more dire. Abductions and raids undertaken by the Cult of the Dragon increase daily, and refugees are fleeing from burned-out regions under cult attack to major cities and fortresses. Villagers have abandoned their homes, fleeing the constant predation of dragons. In many cities, all-out panic has created a growing movement in favor of agreeing to the cult’s demands in the hope of winning concessions in return. It is difficult to muster troops when people are afraid they will be burned by dragonfire. This is a time for heroes to inspire the people of the Sword Coast with a great victory or two. Fortunately, the Forgotten Realms has just such a group of heroes.

    Professional Game Master


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    Additional Details

    How to prepare

    The players will need a mic for discord but not a webcam, please be familiar with the rules beforehand but I am able to help inexperienced players with the rules as well. We will use discord for voice, roll20 for the maps and rolls, and DnDbeyond for character creation. if you do have these software's please install them ahead of time.

    What I provide

    There will be town/city maps and battle maps provided. As well as character tokens. I will also have one or two premade characters for any very inexperienced players.

    Gameplay details

    They way I run games is about 65% combat and 35% roleplay for the average game, if the players are open to change that then of course that's fine. For most rules in DnD 5e I do RAW, rules as written, however rule of cool is also in effect. I prefer players to stay in character as much as possible to limit metagaming but I understand this isn't always possible. A character voice isn't required but it is always fun.

    Content warnings


    Safety tools used


    How will character creation work

    Character creation may be done before hand or together, whichever the player prefers. The character will be starting at 8th level and we will be rolling for stats and HP.

    Players can expect

    • Combat/Tactics: High
    • Roleplay: Medium
    • Puzzles: Medium
    • Experience Level: Open to all

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