The Pirate Ship Caper

The Pirate Ship Caper

Dungeons & Dragons 5e on Roll20, Zoom

Price per player-session
You will be charged when a session starts


  • Duration: 2.5 to 4 hours
  • Number of players: 2 to 6 players
  • Experience required: Open To All
  • Price per player-session

    About the adventure

    A quick one-shot game for Wisdom Save Weekend! A Dungeons and Dragons 5e game where a group of adventurers, from beginner to advanced, must help the quest giver, Skuzz, to save his dog from a pirate ship belonging to the Iron Maiden. This game is meant to be fun, where if you have a cool idea for how you want to problem solve situations, then we will do it with the dice rolls!

    Professional Game Master

    Nikki Johnson

    7 years as a TTRPG player

    6 years as a Game Master

    1 game hosted

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    Nikki Johnson profile

    Additional Details

    How to prepare

    Links to the roll 20 and zoom call will be provided after all players are assembled, players should have a basics of the rules known but it is not required. Players SHOULD have basic knowledge of how their characters work and how their skills and actions work.

    What I provide

    I will provided maps and lay outs of certain scenes and combat areas on the roll 20 for players. If players wish to use a specific picture for their token to be added to the roll 20, I will add it, otherwise I will make tokens for them.

    How will character creation work

    Players will make a level 5 character, basic adventuring equipment or what they can afford to buy with their starting wealth. Point buy for stats, anything that is Wizards Of The Coast official. Characters should be ready for play before game, I am more than happy to help with character creation before hand!

    Players can expect

    • Combat/Tactics: Medium
    • Roleplay: High
    • Puzzles: Low
    • Experience Level: Open To All

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