The Mad King's Game: An evil campaign. Imagine Mad Max and Willy Wonka made a suicide squad to try and stop a tyrannical leader from certain doom.
Dungeons & Dragons 5e on Roll20
About the adventure
Sales Pitch: Lords of the Rings meets Suicide Squad. This is the Mad King's Game. A high resource, high fantasy evil campaign set in the homebrewed Island Nation in Eberron. This an open ended sandbox evil campaign where you can truly stretch your limbs and do all the evil schemes you have wanted to do in campaigns. There are elections to influence, revolutions to start, pirates to fight, secrets cults that need toppling, and alliances to be made. You are an elite squad of undead being resurrected by a vengerful necromancer to wage guerilla warfare on an unsuspecting countryside to destroy the Mad King's allies and influences.
How to prepare
Just a mic, roll20 and your character sheet.
What I provide
I can comission an illustration of the group during what you all would consider your greatest plan pulled off in the campaign.
Typical session should be a good mix of exploration, role playing, and battle/conflict. Lots of monsters to slay. Lots of allies to potentially befriend. Lots of schemes to run or treasure to steal. We will be playing with adult themes as a group, but please reach out to me on individual triggers and I will make sure they are not discussed in game.
Safety tools used
How will character creation work
Level 5 characters. We will go over ideas as a group during session 0 and then create characters by first session.
Players can expect
- Combat/Tactics: Medium
- Roleplay: High
- Puzzles: Medium
- Experience Level: Intermediate
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