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The Legends of ZeeTall; The Story Begins

The Legends of ZeeTall; The Story Begins

Dungeons & Dragons 5e on Roll20

Price per player-session
You will be charged when a session starts



  • Duration: 2.5 to 4.5 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session

About the adventure

Enter into the world of ZeeTall and make your own legend. This is an open world sandbox that takes place in the world of ZeeTall a world spanning three known continents and the unknown beyond where decisions matter, rewards can be great and consequences dire. While the world has a deep and complicated history and events are constantly unfolding, but it is up to you as to what happens this is your chance to tell what ever kind of story you wish just remember that your decisions will affect the world around you not just for you and your party but for anyone else present or future that is or ever will play one of my campaigns. You will be given a chance to explore the world around you, dive into dungeons and fight monsters of legends, discover hidden secrets and fascinating tales inside the city walls, and even play the game of kings, but most importantly leave your mark.

Professional Game Master


8 years as a TTRPG player

1 year as a Game Master

0 games hosted

Dylan profile

Additional Details

How to prepare

A mic is required for all players and a webcam is preferred but not required. You will need to set up a free account on roll 20 and DnDBeyond if you do not already have one. For the first session you will need an idea kind of character you want to play along with a basic idea for a background and purpose.(New players this is preferred but not required) A basic knowledge of the rules and a good understanding of the class you want to do is appreciated.

What I provide

Most content unlock on D&DBeyond, Roll 20 pro account, maps of the world, countries, dungeons etc.

Gameplay details

This campaign being a sandbox means that a typical session will depend on what you the players want to get out of the campaign this will be largely determined in the session 0 but may change depending on what events unfold and if you want a different play style. The characters back stores and goals will be worked into the world and the route that the campaign is taking. You may spend several sessions exploring a single city or traversing the deadly wilderness. While it is not required it recommended that you take some notes in case information needs to be recalled at a later time. It is important to note that world is a large and varying place meaning that foolish mistakes or unthinking actions can result in unexpected and sudden deaths and that there are events and view points of characters and civilizations that may be controversial and do not represent my views but try to help to increase the sense of realism and perhaps give your character a purpose.

Content warnings


Safety tools used


How will character creation work

The first part of the first session will act as a session zero in which you will create your 1st level character. Your characters will be prepared in DnDBeyond using my assets. You will need some idea of what kind of character you wish to make and an idea for his or her backstory and what there goal is(New players this is preferred but not required) I will help develop that further in the session zero so it can be incorporated into the campaign. If you wish to do a homebrew class or unearthed arcana please contact me at least 2 days beforehand so I can considerer your inquiry

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: High
  • Puzzles: Medium
  • Experience Level: Open to all

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