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The Herald

The Herald

Dungeons & Dragons 5e, FATE on Google Hangouts

Price per player-session

You will be charged when a session starts



  • Duration: 10 to 99 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session

About the adventure

This campaign is set in the world of the Lady Blackbird RPG (pdf available online and in the notes). The worlds of the Wild Blue float in a sky of breathable gases circling a small, cold star. Scholars believe that the star is made from pure Essence—the strange energy that sorcerers channel for their magic. This “solar system” is much smaller than you might think—it takes about six weeks to cross from one side to the other on a standard sky ship. Most of the worlds of the Empire are so closely positioned that it takes only a day or two to travel from one to another. The heavier gases form a dense layer of fog below the “sky” of the Wild Blue. The fog is corrosive—people need to wear gas-masks to breathe and most airship hulls will start to corrode after a single exposure. Pirates and other criminals sometimes use the lower depths to evade Imperial patrols and launch raids from hiding. Unfortunately, the depths are home to sky squid and other monstrous things...


2 years on StartPlaying

Additional Details

How to prepare

You will need a webcam and mic, along with a consistent internet connection. You'll also need dice or a dice rolling emulator. Otherwise, we will do everything virtually. You may print your character work if you think that it will help you to embrace your character and attributes.

What I provide

I will bring illustrations, music cues and maps. More often than not, we will work in the theatre of the mind, meaning that we will describe the world in character. You are encouraged to use character voices. I am not an artist. I will not be making art of your characters. You may do so for one another if the party wants such.

Gameplay details

Adult concepts and language!

Content warnings


Safety tools used


How will character creation work

Your character should come from you. We will build them in Session Zero, but you must really get into the mind of your character. If less experienced in roleplay, I suggest playing a character whose values line up with your own. This will make it easier for you to feel the way that your character feels and make decisions as they would. If experienced in roleplay, I encourage you to choose a compelling character narrative that counters your own, making it more challenging to feel what they feel. You will come out of the game with a better grasp of empathy.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: High
  • Puzzles: Medium
  • Experience Level: Open to all

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