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The Heist of the Helm of Disjunction

The Heist of the Helm of Disjunction

Dungeons & Dragons 5e, Homebrew Game on D&D Beyond, Discord, Roll20

Price per player-session
You will be charged when a session starts



  • Duration: 1 to 2 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session

About the adventure

The Helm of Disjunction is being held in a corrupt museum. Your party must steal the helm before the owner of the museum uses it for his own personal gains. This adventure is a one shot event, meant to get level 1 characters to level 3 if not level four. Equip our quietest armor and prepare for a thrilling heist.

Professional Game Master

Zombie the Necromancer


2 years as a TTRPG player

0 years as a Game Master

0 games hosted

Brings Dnd 5e Mechanics to the table

Zombie the Necromancer profile

Additional Details

How to prepare

The prerequisites of my one-shot campaign are: have a dndbeyond account, have a device with a working microphone (headset with working microphone if you are using a headset) Characters are to be ready before the campaign starts if playing on computer have a roll20 account with beyond20 extention installed on your chrome/firefox. If you have physical dice that you would like to use, that is fine.

What I provide

I will have my own personal set of physical dice that I will be using for this campaign. I will have maps of everywhere that will be seen in the game, for those playing through roll20.

Content warnings


Safety tools used
  • X, N, and O Cards
How will character creation work

Characters will be level one to start. Please have the characters ready before the session. Characters can be created on dndbeyond, they will be transferred over to roll20 for those who are playing on computer. This campaign will be played online due to the dm's schedule with work.

Players can expect

  • Combat/Tactics: Low
  • Roleplay: Medium
  • Puzzles: Low
  • Experience Level: Open to all

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