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The Archmage's Hideaway

The Archmage's Hideaway

Dungeons & Dragons 5e on Roll20, Discord

Price per player-session

You will be charged when a session starts



  • Duration: 3.5 to 5.5 hours

  • Number of players: 2 to 6 players

  • Experience required: Beginner

Price per player-session

About the adventure

The players are members of the Hellequin, a special division of the King's agents that deal with issues the crown wants to keep at arms length. These typically rough and tumble agents work in secret and are well funded. The Chancellor has dispatched the Hellequin to investigate a strange magical disturbance. This game is designed to be completed in one to two sessions, by a party of 3 to 5, level 7 characters.

3 years on StartPlaying

12 games hosted

Highly rated for: Storytelling, Inclusive, Creativity

Additional Details

How to prepare

Discord app is required, as is a microphone. Webcam is optional and will require consent from all players. A knowledge of D&D 5e and fantasy settings is recommended. Roll20 will be used for rolling dice. Roll20 will primarily be used for maps and other visuals.

What I provide

This writer will bring the adventure, maps, and art to help player immersion.

Gameplay details

This game is designed to be fun and provide a moderate challenge to an adventuring party. The game will be largely focused on completing the quest and there will be little down time; players will need to bring RP up as they want and are encouraged to do so. As for content, I will not have sexually explicit content in the game; any scenes headed that direction will fade to black or be interrupted with a convenient narrative moment. It is my function as a GM to provide a safe and fun experience; and while topics can be "appropriate" in the context of the narrative I encourage players to discuss which topics they are not comfortable with and I will adjust as needed. If a topic comes up and is a triggering experience please use the "Red" "Yellow" and "Green" light system for adjusting the flow the narrative. Saying "Red (light)" or typing it in chat with all capital letters means that the current scene must stop and be significantly altered; two or more Red lights in a scene will stop play and a break will occur to process how and if the game will continue. "Yellow" will prompt the GM and players to avoid, fade to black, or alter the narrative in the moment without an abrupt stop; indicating that the player who used Yellow would like to avoid what they believe is about to be a triggering or very uncomfortable scene. "Green" (some times asked as a question), indicates that a player is comfortable with the scene. A player about to make an action they believe may make other players (including the GM) uncomfortable may ask "Green light?" if no one has said "Red" or "Yellow" as they prepare. Once asked the other players can respond as the need to (with Red, Yellow, or Green. I strive to GM a game that challenges and entertains players with only "Green" lights. Please connect with me for more information.

Content warnings


Safety tools used


How will character creation work

Players are encouraged to create character with DM before the game, but to have a character concept. A long backstory is not required for this one shot, but perhaps how your character joined the Hellequin would be appropriate.

Players can expect

  • Combat/Tactics: High
  • Roleplay: Low
  • Puzzles: Medium
  • Experience Level: Beginner

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