"Terror in Ten-Towns" - Rime of the Frost Maiden One-Shot Ran by Author
Dungeons & Dragons 5e on ...
Dungeons & Dragons 5e
About the adventure
"As a beastly army approaches Ten-Towns from the south, heroes take the lead in fortifications and defense. But can the heroes’ optimistic hard work overcome the worst enemy—the towns’ distrust of one another? A Four-Hour Epic Adventure for 1st through 4th-Level Characters" This adventure fits seamlessly into your Rime of the Frost Maiden campaign. It explores the horrors of war and the importance of unity as key themes. It features a good deal of freeform RP and explorative play, with one or two very challenging combats. This adventure can be ran in both regular and Adventurers League legal styles. After play is finished, each player will be sent a complimentary copy of the adventure, to share with their own groups.
Professional Game Master
Connor S - The Healer DM
he/him90 Reviews
32 years as a TTRPG player
30 years as a Game Master
349 games hosted
Brings Zoom (recording optional), electronic sourcebooks (ie, complete D&D Beyond library, Google Drive), Roll20, Syrinscape soundboard, Dungeondraft map creation, Heroforge and Token Stamp custom tokens to the table
Additional Details
How to prepare
Players should bring completed characters. You can choose to have your character on D&D Beyond, paper and pencil, or however you like. You can roll physical or electronic dice. Players should download and install Zoom (a link will be sent out prior to the game). We use both video and voice in this game, and players must have both to play through the tale. Players should have Roll20 and be basically familiar with the VTT.
What I provide
I will host the Zoom meeting, and I will provide the story, soundboard, and voice acting my players are accustomed to.
Gameplay details
Content Warning: Horror, gore, drowning, animal combatants We will use safety tools during this campaign, including lines/veils and the X-Card. These tools will be taught during our Session 0.
Content warnings
(none)
Safety tools used
(none)
How will character creation work
For homebrew play, characters will bring their level 3 heroes to the table. Characters should use point buy or standard array, and have average number of hit points by level, with no more than 1 common or uncommon magic item. For Adventurers League play, characters must use their character rules, and characters must be between levels 1 and 4.
Players can expect
- Combat/Tactics: High
- Roleplay: High
- Puzzles: Low
- Experience Level: Open to all
Player reviews (90)
90 Reviews
Price per player-session
You will be charged when a session starts$60.00
Information
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