Ten Candles: Brood X!
Ten Candles on Discord, Zoom
About the adventure
After 17 years of hibernation, the so-called Brood X cicadas are emerging. But something is different this time. This time, they're angry! And they're eating anything in their way. Are they being affected by climactic forces, or are they being driven by some other, darker, unseen entity? Hopefully we'll find out before your characters inevitably perish in this four to five hour session of Ten Candles! In Ten Candles: Brood X! your characters are holed up in a small town in New England as Brood X ravages the countryside ... but now they're coming into town. Hundreds are already dead. Your only chance is to make a stand or make a break for it. What will your survivors choose? Ten Candles is a "role-playing game of tragic horror" where everyone dies by the end. So it isn't about 'winning' or even survival ... but rather about what you do with the time you have left as ... something ... hunts you.
How to prepare
You'll need a webcam (optional) and mic (not optional), plus at least 5 index cards (or separate sheets of paper) and something to write on them with. You'll also need ten six-sided dice, plus one six-sided die of a different color (or you can use an online dice roller). We'll be using Zoom (I'll provide a link when you sign up) for audio and visual (you don't need to use the video portion of this if you don't wish), so some familiarity with Zoom is good, but not required.
What I provide
I'll be covering everything else we'll need so that you can sit back (or lean forward in tension) and enjoy! But if you like, feel free to check out Ten Candles at https://cavalrygames.com/ten-candles
You need not ever have played this game before (in fact, I will generally expect that you haven't). It is a game HEAVY on narrative rollplay as the Candlekeeper and the players vie for control of the narrative through dice rolls. As candles burn out (through bad rolls or on their own), the Candlekeeper gains more and more narrative control, until, with only one candle left, the players get to narrate their characters' deaths (if they like -- I'll be happy to do it, otherwise). I encourage you to stay in character as much as possible after character creation, but, hey, we can have some table talk, too and I'm hardly a stickler. We'll also take official breaks after character creation (about 45 minutes in) and when the 5th candle goes out. We can have other breaks if needed, but as the tension builds during the last three candles, I'd like to let it. A Ten Candles session may contain material not suitable for all players; discretion is advised. And because we are a diverse group of individuals with differing life experiences, we cannot be certain that what one person finds innocuous another person won't find traumatizing (which is different than the 'horrifying' we're going for here), so we'll also be incorporating gaming Safety Tools into gameplay. We'll talk about these tools, such as Lines/Veils/and the use of the X-Card in the first few minutes of the session. My table is a place of entertainment and enjoyment. As such, there's no place at it for racism, sexism, ageism, bigotry, intolerance, or gatekeeping. Sometimes some of those themes may be explored in the game itself, but if so there will be warnings of that as much ahead of time as possible and we'll discuss how to approach these delicate topics. Out of character, however, these are behaviors that I will not tolerate from my players.
Safety tools used
How will character creation work
In Ten Candles, character creation is part of gameplay, so no need to worry about that beforehand.
Players can expect
- Combat/Tactics: Medium
- Roleplay: High
- Puzzles: Low
- Experience Level: None
Player reviews (27)
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