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Tales from the Loop: The Mummy in the Mist

7 Reviews

Tales from the Loop: The Mummy in the Mist

Tales From the Loop on Foundry VTT

Price per player-session
You will be charged when a session starts

$15.00

Information
  • Duration: 3.5 to 4.5 hours
  • Number of players: 2 to 6 players
  • Experience required: None
  • Price per player-session
    $15.00

    About the adventure

    There are whispering rumors that it is back again. The mummy down by the lake. Roaming the beaches by night, looking for something, hungering after something. It will be up to the Kids to solve this mystery. Tales from the Loop, by Nils Hintze, is set in an alternate 1980s where robots, flying machines and the cooling towers for a huge underground particle accelerator are common sights in your home town. Players will assume the roles of kids between the ages of 10 to 15 years, where even in the midst of fantastic machines and strange events, everyday life seems dull and unforgiving and adults are out of reach and out of touch. [Vintage photo created by wirestock - www.freepik.com]

    Professional Game Master

    David Lim

    he/him

    7 Reviews

    3 years as a TTRPG player

    3 years as a Game Master

    9 games hosted

    View Profile
    David Lim profile

    Additional Details

    How to prepare

    No prep is necessary. Rules will be taught during the session. A mic is required. A webcam is optional.

    What I provide

    Character sheets and dice on FoundryVTT.

    Gameplay Details

    This game uses a simplified version of the Year Zero Engine from Free League Publishing. It is easy to learn and easy to play. There will be a lot of roleplaying and some collaborative world-building involved. We will collectively decide whether the game will be set in the Swedish Mälaren Islands or in Boulder City, Nevada. A hundred percent accuracy in the depiction of the town and its inhabitants isn't expected, so some artistic license is perfectly acceptable. At the start of the session, we will state our lines (content we don't want appearing in the game) and veils (content we don't want described graphically). We will also have X-cards available so that either person can play them at any point during the game if something being said upsets them. When an X-card is played, we will rewind and re-describe what's happening in the story.

    How will character creation work

    We will create our characters together at the start of the session.

    Players can expect

    • Combat/Tactics: Low
    • Roleplay: High
    • Puzzles: Low
    • Experience Level: None

    Player reviews (7)

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