Tales from the Corcoban
Dungeons & Dragons 5e on Discord, Roll20, Theater of the Mind
About the adventure
Spring 1481, DR (Dale Reckoning): You've been embarked on a sea voyage aboard the three-masted schooner 'Corcoban', sailing out of Waterdeep harbor towards the Moonshea Isles, a chain of islands off the western coast of Faerûn. The owner of the ship, one rich merchant by the name of Aldemore Bratislow, has insisted on accompanying the Star Vessel of his small trading fleet this time, and you feel very lucky to be onboard, as the cabins were far from easy to get (or cheap). Maybe you're simply one of the sailors on the ship, maybe you're part of Bratislow's private retinue or guards, maybe you're even one of the poor souls chained below decks, rowing or toiling thanklessly for a chunk of dry bread and a wet hammock to sleep in at night... be it as it may, you've noticed he keeps very close company with a young, red-headed dwarf who came on board with him. The two of them spend almost all of their time below deck, and even though the dwarf does seem curious about the ship and the crew - almost a little naive, in fact - the merchant and his men make sure he's under close guard at any given time, and watch over him jealously. You look forward to arrive at your destination, when the ship seems to suddenly veer from its course. Questioned, both Aldemore and the ship's captain - a gruff sea wolf named Mordret Wheatlin - remain silent as the 'Corcoban' makes sail due west towards the Korinn Archipelago, a desolate group of islets at the northern tip of the Moonshea. Soon, you hear the lookout calling for 'Land Ahoi 'up in the ship's rigging, and a nervous enthusiasm seem to suffuse both the merchant and his dwarven guest... unlike old Captain Wheatlin, who keeps fuming about 'bad waters' and 'reef barriers'. Yet Bratislow is adamant: this is to be your first stop on the trip, and from the sounds of timber and grunts of efforts coming from below deck, he has a lot of crates to bring ashore ! As you come towards the desolate-looking island, the waves crash on jagged rocks ahead and you see the first ruins appearing through the canopy. Far in the distance, a few thin lines of smoke from small fires being lit on the shore show that you're expected. Everyone's attention was on the prow of the tallship as it maneuvered to make its way between the cliffsides and sharp basalt blocks jutting out of the waves ahead: the creature came out of the depths so fast and struck your port side with such force, that already a dozen men were overboard before you heard the terrifying tear of the hull. As the howls of the rising winds covered the crew's screams, you stared in fascination and horror at the curved length of endless, giant tentacles as they rose from the water, like the promise of instant, imminent death...
How to prepare
Accounts on Roll20 will be required, as well as Discord profiles to access audio. A working microphone / headset is a must, cameras are optional. DnDBeyond character creation isn't obligatory but strongly recommended, with the use of the Beyond20 app as an added comfort if needed.
What I provide
All necessary portraits, illustrations, maps and other visual aids and soundtracks shall be provided by the DM through digital means.
This campaign will involve graphic depictions of combat, including violent deaths. There could also be tense interpersonal conflict involving various NPCs. The game pace is supposed to be reasonably slow, to facilitate immersion, interspersed with fast action scenes and extensive exploring, both in-land and overseas. Safety: LINES & VEILS players are welcomed and encouraged to discuss with the DM and warn about difficult IRL themes that can be encountered / should be avoided in-game, either before or after the sessions.
Safety tools used
How will character creation work
- Characters start at level 1, level up either through Milestone system or XP (to be determined with players). - Stats: Roll 4d6 choose highest 3 OR 27-points buy OR Standard Array. - Races and Classes allowed: almost anything from the PHB (see exceptions and notes below). - Maximum HP + CON Modifier at level 1, then either roll or chose medium HP upon leveling. - Starting equipment: as in PHB or roll for starting gold and buy your own gear. = IMPORTANT NOTE !!! THIS IS MEANT TO BE A CLASSIC D&D BASIC RULES SETTING = What this means is: Dragonborns haven't been discovered yet (but probably will later in the campaign...) Tieflings, Warforged, Aasimar, Drows and other 'non-usual' races exist, but are exceedingly rare and often shunned or feared. Monstrous Humanoids are quite common in the Moonshea Isles, so your characters can choose to play one of them (notably orcs, goblins and other similar builds are very active in this part of the world, where they man their own ships and often indulge in piracy and other sea trade). Any ideas for other homebrew races and sub-classes should be discussed with the DM. New races will be integrated later in the campaign, as game world events unfold. NOTE: if you need some help I can do a one-on-one session and walk you through character creation (free of charge)
Players can expect
- Combat/Tactics: Medium
- Roleplay: Medium
- Puzzles: Medium
- Experience Level: Intermediate
Player reviews (23)
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