Take to the Skies
Dungeons & Dragons 5e on Roll20
About the adventure
Inspired by the world of Skies of Arcadia, this is a high flying swashbuckling adventure where you take to the skies to get treasure but everything isn't as simple as that. Sometimes the adventure you find is not the one you set sail for and the skies hold many secrets from the world gone past. Prepare yourself and your crew and take to the skies!
How to prepare
It is preferred that players at least read the basic rules before the game starts but that is not required. A mic is an absolute necessity, I need to be able to hear people. Roll 20 will provide a spot for people to put their characters in. You will need a roll20 account. You should also prepare a character image/token for your character.
What I provide
I'm mostly gonna be just plugging stuff into the roll20 for the campaign as well as providing a means to contact me if any questions come up or players need to discuss things with me outside of the game.
Try to stick to RAW for most things but I also believe in the rule of cool. I also like the 1:10 rule for turn timers, though punishment for failing to stay on pace won't ever be extreme.
- Alcohol Use
- Character Death
Safety tools used
- Lines and Veils
- Luxton Technique
- Luxton Technique Discussion
- Monte Cook RPG Consent Checklist
- Open Door
- Session 0
- Stars and Wishes
- X, N, and O Cards
How will character creation work
Players will start the adventure at level 1, with standard array or point buy, player's choice. You can use anything from any official 5e book sans Unearthed Arcana stuff would need to be reviewed by me before being allowed. Expect to make your character during session 0
Players can expect
- Combat/Tactics: High
- Roleplay: Medium
- Puzzles: Medium
- Experience Level: Open to all
Player reviews (5)
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