Boldly Go Where No Teenager Has Gone Before! Play-by-post RPG!

Boldly Go Where No Teenager Has Gone Before! Play-by-post RPG!

Powered by the Apocalypse RPG on Discord, Text/Play by Post, Theater of the Mind

Price per player-session

You will be charged when a session starts

$50.00

Information

  • Duration: 1 to 1 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session

$50.00

About the adventure

Calling all young space cadets! Are you ready to explore the universe, unravel mysteries, and make lifelong friendships? Then buckle up for the adventure of a lifetime! Inspired by Star Trek: Prodigy, this text-based RPG puts you in the shoes of a ragtag crew of alien teenagers. Hailing from different corners of the galaxy, you possess unique skills and personalities. But you have one thing in common: a yearning for adventure and a thirst for knowledge. Your Mission: Learn to trust and cooperate with your fellow crewmates, each with their own quirks and baggage. Face the unknown as you navigate uncharted territories and encounter strange new lifeforms. Uncover hidden secrets and make choices that will shape the destiny of the galaxy. This is your chance to: Craft a unique alien character with their own backstory and abilities. Experience the thrill of space exploration in a youth-focused setting inspired by Star Trek: Prodigy. Become part of a collaborative story guided by a seasoned Game Master. 2383: Five years after Voyager's return. The galaxy awaits. Will you answer the call?

Published Writer

1 year on StartPlaying

97 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

Average response time: 3 hours

Response rate: 100%

Additional Details

How to prepare

Engage Warp Drive! Review the content warnings. Briefly familiarize yourself with the PbtA system. Come to Session 0 with character ideas (species, personality traits). Set phasers to fun and prepare for an unforgettable adventure in the final frontier!

What I provide

Worldbuilding and Improvisation: I create intriguing worlds and storylines while also being great at improv. This ensures the campaign stays fresh and adapts to player choices. Guidance for All Levels: I provide guidance and support for both beginners and experienced players, creating a welcoming and inclusive environment. Compelling Narrative: I emphasize weaving pre-planned story elements, character moments, and improvisation for a realistic and believable narrative. This is my commitment to a captivating story.

Gameplay details

Strange New Worlds is a hack of Apocalypse World/Powered by the Apocalypse inspired by Star Trek and similar fiction. Since Strange New Worlds is Powered by the Apocalypse, it doesn’t handle games where a hyper-competent crew solves issues and everyone follows orders to the letter. It handles Star Trek-ish games where events snowball out of control on a mission, for the crew to come together and solve it by the end.

Content warnings

    (none)

Safety tools used

  • Bleed

  • Breaks

  • Lines and Veils

  • Open Door

  • Stars and Wishes

  • X, N, and O Cards

How will character creation work

Beam Up Your Teenager! Character creation is a collaborative process that will take place during Session 0. We'll work together to bring your unique teenager with their backstory and quirks to life. Consider your character's species, descriptor (their role on the ship), and how they might fit into this ragtag crew. Since Strange New Worlds is Powered by the Apocalypse, it doesn’t handle games where a hyper-competent crew solves issues and everyone follows orders to the letter. It handles Star Trek-ish games where events snowball out of control on a mission, for the crew to come together and solve it by the end. Everyone grabs a playbook, which show the different roles on the ship. From there, the first thing you do is pick a Descriptor. The Descriptors are a brief summation of the character’s personality, background, etc. The Descriptor gives what stats you’ll fill in on your playbook to begin the game. Descriptors are unique among a crew: you can only have one crewmember that is a Warrior, one that is a Hotshot, etc.

Players can expect

  • Combat/Tactics: Medium

  • Roleplay: High

  • Puzzles: Low

  • Experience Level: Open to all

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