Stormcaller's Tower (lvl11)

Stormcaller's Tower (lvl11)

Dungeons & Dragons 5e on D&D Beyond, Discord, Roll20

Price per player-session

You will be charged when a session starts

$20.00

Information

  • Duration: 3 to 5 hours

  • Number of players: 2 to 6 players

  • Experience required: Beginner

Price per player-session

$20.00

About the adventure

Lightning Rods =============== High in the mountains, the Stormcaller's Tower stands defiant among the black thunderheads that rush overhead. A forest of iron spikes jut from the tower's top, drawing down burning spears of lightning from the sky. Here the most fearless and devoted followers of the Storm God serve, meting out their lord's fury upon his enemies and the unfaithful. As you make your way to Sunnyside Grove, you notice the air grows colder and the terrain more rugged, indicating the proximity to the mountains where the Stormcaller's Tower resides. The locals seem anxious, and you can hear whispers of fear and despair as you enter the village. In the center of the village, you come across a gathering of concerned villagers. They appear to be discussing the Stormcaller's Tower and its ongoing threat. Among them is Captain Ivan, a sturdy-looking man with weathered features. He wears a uniform bearing the emblem of the local militia. Approaching him, you introduce yourself and express your interest in learning more about the tower and the call for adventurers. Captain Ivan nods and speaks determinedly, "Welcome, traveler. I'm Captain Ivan, leader of the Sunnyside Grove militia. The Stormcaller's Tower has been a blight upon our land for far too long. It is a stronghold of the Storm God's followers, who use its powers to unleash devastation upon anyone they perceive as enemies or lacking faith." He pauses momentarily, surveying the surrounding villagers, who listen intently. "We've lost many lives and seen entire villages razed to the ground by their lightning strikes. The Stormcaller's followers are a fanatic group, zealous in their devotion to the Storm God. We've attempted to assault the tower before, but their defenses and control over the storms make it nearly impossible to breach." "We believe that by toppling the Stormcaller's Tower, we can end their reign of terror. It won't be an easy task, but we're offering a substantial reward to brave adventurers who can succeed where we have failed. The specifics of the reward can be discussed further once you're ready to undertake this dangerous mission," Captain Ivan explains. He looks at you with a glimmer of hope in his eyes. "Are you willing to take up this challenge and rid our lands of this menacing tower?"

3 years on StartPlaying

50 games hosted

Highly rated for: Creativity, Knows the Rules, Rule of Cool

Average response time: 2 hours

Response rate: 100%

Additional Details

How to prepare

just need discord and mic as this is how I communicate mostly. Please create characters ahead of time so there is a chance to go over it and it does not cut into playtime. Characters can be made via D&D beyond or the Charactermancer in Roll20. I also have a selection of pre-generated characters made if players wish to just jump right in or have a tough time making characters.

What I provide

I bring my compendium on Roll20 that can be used in-game. These include: Dungeon masters Guide Players Guide Volos Guide Modenkinin Tome Monster Manual Xanathars Guide A Heist on Roll 20 Tasha's Guide Van Rickten's Guide Fizban's Treasury The Phantom Woman Mines of Phandelver Tales of the Yawning Portal Ghosts of Saltmarsh Raven's Call Multiverse Stormcaller's Tower

Gameplay details

I use Lines and Veils as safety tips, players may address any issues by asking as well.

Content warnings

    (none)

Safety tools used

  • Breaks

  • Lines and Veils

  • Open Door

How will character creation work

Using Discord and Roll 20 5e Character sheets. I am open to dnd beyond just need a link to the character so I can proof it for mistakes. Mostly use charactermancer in Roll 20. Other Details for this game: Rules of the world: 1: Fumble and Crits are done via cards; i.e., on a Crit or fumble, I draw a card from my deck of crit or fumble. 2: Character Ability rolls are either 5d4, 4d6 drop lowest, or 1d20 take what you get. (formulas in the handout folder. 3: Home-brew is allowed to run it by me first. 4: All players start with 2 healing potions. 5: All players start with 5d10 X 10 gold of gear from the player's Handbook and starting gear. 7: New players start at level 11 currently. 8: Check out handouts for maps/basic D&D rules/ and NPC tidbits 9: Bar1(red): hp Bar2(blue ):passive wisdom Bar3(green) : AC 10: You can change your display name to be your character name in the options (cogwheel to the right of the screen, top right). 11: While on this page, you may buy any items from the Players Handbook without role-playing 12: All players get 3 magic items or sets that will be discussed with me. Up to Rare.

Players can expect

  • Combat/Tactics: High

  • Roleplay: Medium

  • Puzzles: Low

  • Experience Level: Beginner

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