Storm kings Thunder

Storm kings Thunder

Dungeons & Dragons 5e on Roll20, Discord

Price per player-session

You will be charged when a session starts

$20.00

Information

  • Duration: 2.9 to 3.1 hours

  • Number of players: 2 to 6 players

  • Experience required: Beginner

Price per player-session
$20.00

About the adventure

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can, while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the small folk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants? The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot by the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemies, the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

3 years on StartPlaying

2 games hosted

Additional Details

How to prepare

A webcam would be nice but not neccesarily for my sake, it can be helpful in a discord group call to help make body jestures to suggest your trying to speak. A suitable mic should be good. Talking with whatever microphone you have outside the sessions is fine, I expect the best set-up you have at your disposal while in the session. if that happens to be using your headphones and your phone while using your computer for roll20, sure. But your audio quality must be at your possible best for easiest communication. Discord desktop client is reccomended to be downloaded.

What I provide

This is a subjective matter but i'll break it down to the literal and the metaphorical. I bring the adventure campaign which i have brought on roll20. The extra wizard of the coast modules like tasha's cauldron of everything and all other resources inbetween. I bring over 5 years of solid dnd 5e expeirence. I might not know other systems, there may still be gaps in my knowledge but I live and breath the 5e game system so I would say I am more than a proficient dm not only at half remembering a rule but interpreting what I need from it to navigate a great array of improved situations

Gameplay details

Little planning, tones of slayers, some negotiating, some discussion around your player builds.

Content warnings

    (none)

Safety tools used

    (none)

How will character creation work

Character level: 1 This campaign is starting fresh so there will be a session 0 for character creation! After that, there should hopefully be some self-made backup characters outside and between sessions!

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: Medium
  • Puzzles: Low
  • Experience Level: Beginner

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