Stolen Marble, Molten Gold - Dnd 5e Mystery oneshot!

Stolen Marble, Molten Gold - Dnd 5e Mystery oneshot!

Dungeons & Dragons 5e on Google Meet, Roll20, Discord, Zoom

Price per player-session

You will be charged when a session starts



  • Duration: 3.25 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: Intermediate

Price per player-session

About the adventure

Something is afoot, in the city of Radricken! Not only have there been countless skirmishes against local bandits, but now the one thing the city council needed to defeat them, a marble dagger, retrieved by the party themselves, has been stolen! Nobody knows exactly how - or when - it got stolen from the golden vaults, which were supposed to be impenetrable. However, the guards are now dead and dagger is gone. How could this happen? In this crisis, a band of adventurers, the party, has been hired to track down and regain the marble dagger, wherever it may be - and regardless of whoever might wield it this time around. In the meantime, the city launches a wide-spread operation, in order to catch and eradicate the local bandits. This is a oneshot adventure for Dnd5e, that involves the PCs sleuthing out a mystery and catching the thieves - if they even deserve to get caught. Designed for 3-5 PCs of 6th level, this game takes place inside the city of Radricken and focuses on roleplay and detective work, with side hints of intrigue - and danger. It will take about 3-4 hours to complete and has many different ways it could pan out, depending on your choices.

1 year on StartPlaying

Highly rated for: Storytelling, Inclusive, World Builder

Additional Details

How to prepare

You are expected to have a webcam, good quality mic, headphones and all-right knowledge of the rules. We will create characters a few days before the game begins. I strongly encourage hydration during the session, so have something to drink on hand (and to eat, if you know how to mute yourself while opening a bag of chips). I'm also going to need your character sheets in pdf form or as a roll20 sheet before the game happens, as well as your character's personality. Apart from that, you'll need a roll20 account and either a zoom or discord account, depending on what everyone wants to use.

What I provide

I will be bringing the oneshot itself, and depending on the game, there might be a map or some digital handout yes. This is (as all games are) open to changes, though.

Gameplay details

This is a mystery game that might end in combat via sword or trial. The players need to figure out who did it, and how, before going after the missing artefact to get it back. In the midst of all that, there is a lingering question: Should we even be doing this? This specific style of mystery campaign obviously makes itself palatable especially for high intelligence characters, but every other stat will also more than come into play, making the playstyles available nearly limitless. Even for those who enjoy less cerebral adventures, a specifically crafted mechanic called "Sparks of Brilliance" will be made available for those who don't want to re-enact their favourite detective novel and just play a game.

Content warnings


Safety tools used
  • Aftercare
  • Breaks
  • Debriefing
  • Lines and Veils
  • Monte Cook RPG Consent Checklist
  • Open Door
  • Session 0
How will character creation work

Character creation will be happing in tandem with me, before the game. The characters will be 6th level and have a starting feat, as well as a magical item up to the rarity of uncommon. We will be using Tasha's rules, so no racist bonuses that mean elves are just so much cooler than other races, you guys. In addition, you can gain any starting gear within a reasonable range (determined by yours truly). As far as non-mechanical character creation goes, the only requirements are that the character has already fulfilled one dangerous mission for the city officials, and isn't blatantly eviiiiilll (TM). Apart from that, no restrictions but common sense and my arbitrary suggestions apply.

Players can expect

  • Combat/Tactics: Low
  • Roleplay: High
  • Puzzles: Medium
  • Experience Level: Intermediate

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