Star Wars: Rite of the New Republic
Star Wars D6 on Roll20
About the adventure
**THIS IS NOT AGE OF REBELLION OR SIMILAR** This game will be using the "Old School" 1987 Version of Star Wars: The Roleplaying Game. This is the d6 game and while it has similarities to the newer Fantasy flight games it is unique from a Class and Stats position. 8 years ABY, roughly a year before the events of The Mandalorian. The Empire's firm grasp on the galaxies have loosened. Many celebrate freedom and the governance of the New Republic. However, the shadow still looms and many corners of the Galaxy are still controlled through constant fear by the once Grand Empire. The Jedi are few and scattered, the Rebellion has evolved into the New Republic and Bounty hunters and Mercenaries are king in the Outer rim territories. There is an odd small cult that has began to gain some foot holds in the sector you and your party are familiar with and a distress signal has been sent out to any who can receive such a message. Chaos calls as Empire and Republic alike are attacked and brutally removed from the galaxy. It is up to a small band of rebels, bounty hunters, smugglers and other such ilk to take back the system and put an end to this new oppressor.
How to prepare
An understanding of the Star Wars Universe is a plus but not necessary. A webcam is not necessary but a plus, mic is non-negotiable. Any standard mic will do.
What I provide
Everything will be laid out in Roll20 in advance, be it tokens, maps or any other content necessary.
Safety tools used
How will character creation work
The Characters are basically created from the start, you simply pick a template roll some simple stats and create a name and background for your character. There will be a free session zero to do this.
Players can expect
- Combat/Tactics: Medium
- Roleplay: Medium
- Puzzles: Low
- Experience Level: Open to all
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