SpellJammer- Across the Astral Sea
Dungeons & Dragons 5e on Discord, Roll20
Price per player-session
$30.00
Information
Duration: 3 to 3.5 hours
Number of players: 2 to 6 players
Experience required: Beginner
$30.00
About the adventure
Interested in telling your own space faring adventure? Then you've come to the right place. Hop into your spelljammer and make your own path, hunt for treasures in systems far away, and encounter worlds you never dreamed could be in D&D. Join me as we take this adventure on together and sail for the stars; the potential for new adventure is limitless.
1 year on StartPlaying
622 games hosted
Highly rated for: Creativity, Storytelling, Sets the Mood
Additional Details
How to prepare
Players should have access to a good quality mic and headphones and also create a roll20 account. Thats really all you would need to do to prepare. Preferably some familiarity with roll20 and its tutorial as well.
What I provide
When players join my roll20 game they will be given access to the compendiums and player options afforded there as well as my experience in running longform narrative campaigns for over a decade.
Gameplay details
Adventure can expect an adventure that spans throughout the galaxy. My campaigns heavily focus on player agency and the choices you make can affect how things play out. With Spelljammer there is nothing we can't do, and so the direction of the campaign will be heavily focused on what the players what to explore and see.
Content warnings
(none)
Safety tools used
- Lines and Veils
- Open Door
- Session 0
How will character creation work
Character creation will happen at session zero. Players will create level 5 adventurers, start with a free feat, a +1 magic weapon or armor, and 2 uncommon or common items of the players choosing. Players should come to this session with the goal of collaborating when creating their character backstories. Players can use any stat generation method they would like and all official licensed material is accepted, although firearms are restricted to renaissance era. Homebrew accepted on a case by case basis.
Players can expect
- Combat/Tactics: Medium
- Roleplay: High
- Puzzles: Low
- Experience Level: Beginner
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