Skull and Shackles (Play-by-Post Pathfinder 1e Adventure Path)
Pathfinder 1e on Text/Play by Post, Discord, Roll20
Price per player-session
You will be charged when a session starts
$20.00
Information
Duration: 1 to 40 hours
Number of players: 2 to 6 players
Experience required: Beginner
$20.00
About the adventure
There's adventure to be had on the high seas when a group of press-ganged strangers seizes a ship and becomes embroiled in the plots and politics of the Shackles—an infamous island chain dominated by pirate warlords. But as these new swashbucklers make names for themselves, rival scalawags, enemy navies, legendary sea monsters, and the infamous Hurricane King himself seek to see them walk the plank. Who will survive when there's glory to plunder? Set sail on the seas of Golarion! This is an asynchronous Play-by-Post Campaign. Players will utilize Discord channels for both in-character and out-of-character responses and will use Roll20 for tracking meta-game elements such as maintaining the character sheet and rolling dice and such.
Prof.Dogg (n/a)
5.0
(17)
1 year on StartPlaying
97 games hosted
Highly rated for: Creativity, Storytelling, Sets the Mood
Additional Details
How to prepare
Session Zero is for character creation and reviewing campaign themes and will be separate Voice meetings with each Player in Discord. Exceptions can be made as needed. Players will be expected to respond in a timely but reasonable manner and the GM will utilize a Google calendar for maintaining response times. Combat and social encounters will obviously be micromanaged by the GM to some extent if a player cannot respond in a timely manner with sufficient notice. Players will be charged weekly but no charge will accrue if a Player requires an extended absence and is able to provide fair reasonable notice (based on the circumstances of course --- emergencies happen). Roll20 will not be used for tactical movement or such (although will be used for some visual aids but the majority of those will be through Discord). Think of Discord as being your "in-character" narrative responses and Roll20 as being your character sheet and dice rolls. In Roll20, you roll the dice for your attack ("roll 1d20+mods") but in Discord you "swing your blade at the villain's head after having feinted his attack".
What I provide
a bundle of holdings worth of material from many resources...
Gameplay details
Session Zero is for character creation and reviewing campaign themes and can be separate Voice meetings with each Player in Discord as needed. Players will be expected to respond in a timely but reasonable manner. Combat and social encounters will obviously be micromanaged by the GM to some extent if a player cannot respond in a timely manner with sufficient notice. Players will be charged weekly but no charge will accrue if a Player requires an extended absence and is able to provide fair reasonable notice (based on the circumstances of course --- emergencies happen). Roll20 will not be used for tactical movement or such (although will be used for some visual aids but the majority of those will be through Discord). Think of Discord as being your "in-character" narrative responses and Roll20 as being your character sheet and dice rolls. In Roll20, you roll the dice for your attack ("roll 1d20+mods") but in Discord you "swing your blade at the villain's head after having feinted his attack".
Content warnings
(none)
Safety tools used
- Aftercare
- Breaks
- Debriefing
- Open Door
- Session 0
How will character creation work
No prior knowledge of the system is necessary. Character creation will be done during Session zero. Character creation will be transferred afterward to Roll20. Experienced and beginning gamers will quickly intuit the rules if they are not already familiar with them.
Players can expect
- Combat/Tactics: Medium
- Roleplay: High
- Puzzles: Low
- Experience Level: Beginner
Game Master Reviews (17)
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