The End Times | A 1990's Campaign of Paranormal Conspiracy
Delta Green, Call of Cthulhu on Roll20, Discord
Price per player-session
About the adventure
If you are interested in playing Delta Green, look no further! Our Agents are about to undertake their third operation - "A VICTIM OF THE ART". GRISLY DEATHS IN A SEASIDE TOWN New York, 1994. A serial killer is at work in quiet Glenridge, Long Island. Bizarre mutilations mark the victims of the “Glenridge Chiropractor,” as national news and the conspiracy theorists at Phenomen-X call the killer. Privately, the medical examiner is more troubled by residue found on the corpses: a pulpy, gray, organic substance that defies analysis. When the police ask the FBI for help, Delta Green agents answer the call. This is hardly the first serial-killer case where Delta Green has suspected unnatural forces. But it might be the most dangerous to body and soul. After the thrilling conclusion of this operation, the story of our Agents will continue with a curated series of uniquely horrifying operations derived from the best Delta Green and Call of Cthulhu has to offer. DELTA GREEN Deception is a right. Truth is a privilege. Innocence is a luxury. Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert government agency known as Delta Green opposes the forces of darkness with honor but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day - but often at a shattering personal cost. In DELTA GREEN, you are one of those agents. You fight to keep terrors from beyond space and time from infecting the world and claiming human lives and sanity. The day is swiftly approaching when, as Old Castro told Inspector Legrasse, “man-kind would have become as the Great Old Ones; free and wild and beyond good and evil, with laws and morals thrown aside.” Then, we were warned, “the liberated Old Ones would teach them new ways to shout and kill and revel and enjoy themselves, and all the Earth would flame with a holocaust of ecstasy and freedom.” Welcome to the holocaust. Welcome to the end of humanity. Welcome to the End Times. Choose federal law enforcement. Choose the military. Choose NASA or the CDC. Choose lying to your superiors. Choose to ruin your career. Choose no friends. Choose divorce. Choose life through the bottom of a bottle. Choose destroying evidence and executing innocent people because they know too much. Choose black fatigues and matching gas masks. Choose an MP5 stolen from the CIA. Choose blazing away at mind numbing, sanity crushing things from beyond the stars, wondering whether you'd be better off stuffing the barrel in your own mouth. Choose going out with a bang, as an NRO Delta wetworks squad busts through your door. Choose one last Night at the Opera. Choose Delta Green.
How to prepare
You should have access to a computer with a stable internet connection and a working microphone. You will also need a free Roll20 account to access the Virtual Tabletop, and a free Discord account to access the Discord Server which will be used for voice and text chat. Basic knowledge of Delta Green's mechanics is helpful but not necessary - Delta Green has a rather simple rules system that is quite easy to learn. If you are already familiar with Call of Cthulhu, you will find Delta Green to be very similar and very easy to pick up.
What I provide
I will handle the virtual tabletop via Roll20, which includes Character Sheets, Multimedia Handouts, Soundtracks/Ambience, and a Automatic Dice-Roller. I will also provide a Discord Server to handle voice chat during session, as well as text chat to discuss the game in-between sessions. I will provide pdf access to the Delta Green Agent's Handbook that you'll need to start playing, although you are certainly welcome to support the publisher by purchasing your own copy of the book from Drive Thru RPG or via Arc Dream Publishing's website.
Though this story is intended to be strange and frightening, some content may be triggering to some players. I will discuss with you over a FREE session zero to gauge how to best handle these moments, utilizing the Lines and Veils system when necessary. For this game, you should expect ample opportunities for in-character dialogue, investigation, and on occasion fast and sometimes deadly combat. Each session will have at least one ~5 minute break, although more can be taken if the need arises. After each session ends, I will set aside some time to check in, reflect, discuss, and listen to your feedback. My goal is to offer you a chance to voice your concerns to me in a safe and inclusive forum. You are also welcome to reach out to me privately with any feedback you might have.
Safety tools used
- Lines and Veils
- Session 0
How will character creation work
I will help you create your character during a FREE Session Zero. Your character might be a veteran agent of Delta Green, a new recruit on their first operation, or even a concerned citizen of the town caught in this web of conspiracy and unnatural horror! I will provide some pre-generated characters as well - you are welcome to use them as they are, customize them, or draw on them for inspiration in crafting your own character. During the Session Zero I will also take time to discuss your goals, expectations, and any sensitive content to ensure that you have a safe and enjoyable experience. I will also be happy to explain the rules to any new players, if need be. For players joining after the official Session Zero, I will schedule you a free 1 on 1 Session Zero to cover all the same content, and get you up to speed on everything that has happened so far.
Players can expect
- Combat/Tactics: Medium
- Roleplay: High
- Puzzles: Low
- Experience Level: Open to all
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