Dungeons & Dragons 5e on Zoom
Price per player-session
About the adventure
Using Zoom and DnD Beyond, Sidarhael is a mature campaign setting and roleplaying sandbox environment. Actor, Writer, director and DM, Russell Kirkby brings Sidarhael alive with colorful NPCS and a rich history and lore. "The world of Sidarhael itself is a kind of flat-earth construct, playing into our most base subconscious conceptions of reality, with two suns, and a shattered moon; immediately telling us that this place is both alien but also broken. It is set in a demi-plane surrounded by an astral sea and is made up of several continents and islands with an ocean that floats on a kind of etheric fluid that can be traversed by those with the knowledge and power to do so. " "Gashed through the central land mass is an enormous rift known as The Rift of Pakad from which all terrible things came after the fall of the dragons. It was formed when the one eyed god of the orcs destroyed the moon near the dawn of time with a weapon--a twisted, blackened, hell born comet--which he forged with the assistance of the queen of dragons, to take revenge upon the elves. With Pakad he destroyed the avatar of the moon goddess and her sky temple, leaving a vast string of floating dungeons hovering above the world like a broken staircase to the heavens. The central tensions in Sidarhael lay party in a complex web of politics, religion and mythology but also in the discovery that time itself is speeding up. If the Divine Feminine (in the form of the moon goddess) is not returned to this world, time itself will speed up so rapidly that even the most ancient beings will be forced to face their end. This is something of a reflection of our current real-life predicament regarding the ongoing environmental crisis and the growing sense that time is running out if we don't do something to stop it. In the main campaign story-line, (which can be central or peripheral to any groups campaign) this impending catastrophe has become the raison de etre of an order of fae clerics and paladins, known as The Daughters of Twilight. This matriarchal order, founded by the cleric, Petriarch Skyhammer considers itself to be the greatest hope of Sidarhael and thus its central mission is to save their goddess from the Abyss, to where she was banished. In the main story-line (The Sidarhael Mythic campaign), players take on roles central to that mission, either as members of the order or as mercenaries hired to assist. The main Mythic quest-line takes the shape of a series of magical-pathworkings utilizing the qabbalistic Tree of Life as a memetic model and utilizing the symbols of the Tarot, Jungian alchemy, and chaos magick to draw archetypal inspiration for the game. The great thing about these symbols is how fractal they are and how they can be manipulated to work in the already very neo-pagan universe of D&D. I have gone to great lengths to correlate the deeply embedded symbols of our actual mythology (conscious, and unconscious) into the meta-plot, characters, narratives and mythology of the world. Gary Gygax made it easy. He did half the work already. https://www.sidarhael.com/post/mythicrpg
How to prepare
I will provide a folder of handouts for you to use to prepare. You will need Zoom (free account for you) and DnDbeyond (free account for you) and a google account (for google drive shares).
What I provide
The Pain. I will bring the pain. Kidding. Not kidding.
This is a sandbox where you will have agency to do as you will -- however -- there will be opportunity to be swept up in the world story/primary quest-line if you desire/meet those criteria.
How will character creation work
We will do this together. I will ask you a lot of questions and by answering them you will develop a backstory that meshes with the world.
Players can expect
- Combat/Tactics: Medium
- Roleplay: High
- Puzzles: Low
- Experience Level: Intermediate
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