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Shadowrun: The Dragon Variation [Shadowrun 6th Edition]

2 Reviews

Shadowrun: The Dragon Variation [Shadowrun 6th Edition]

Shadowrun on Zoom, Roll20

Price per player-session
You will be charged when a session starts



  • Duration: 3.5 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session

About the adventure

A botched job altered the trajectory of your shadowrunning career. Now you have the opportunity to erase that black mark and get back at those who ruined your life. Experience level: Any. Beginners are welcome and guided if requested. Themes: revenge, betrayal and redemption Play Style: political intrigue, kooky NPCs, PCs are real people with real lives

Professional Game Master

Eric Boz Shulun


2 Reviews


35 years as a TTRPG player

10 years as a Game Master

2 games hosted

Brings Rulebooks, pre-gen characters, character sheets, battlemap, digital resources, some minis to the table

Eric Boz Shulun  profile

Additional Details

How to prepare

Microphone: Yes Webcam: Yes Zoom: Downloaded and installed before session zero, or used on browser Roll 20: Account created and joined the game prior to session 1 PC: created, approved and entered into Roll 20 prior to session 1 Dice: all dice rolls are provided by Roll 20 virtual table top. Players are to use Roll 20 dice roller, not their own

What I provide

Maps of mission locations Some character art (players are free to provide their own) Highly engaging roleplay style that gives players agency within the campaign

Gameplay details

Safety Tools: Lines and Veils Content Warnings: There are some pretty heavy themes explored in this campaign. PLEASE AVOID IF YOU ARE NOT COMFORTABLE WITH THESE CONCEPTS: Human trafficking, survivor's guilt, PC vs PC animosity (at least at the beginning), drug use GM is a military veteran and an RN. Gallows humor and combat descriptions can get detailed/graphic (not always but GM can get caught up in the moment). Elements of body horror, betrayal, and family drama. In the beginning the PCs are treated poorly by contacts and those around them due to their ruined reputation, meaning that NPCs aren't always nice to them and can be obstructive. This can be frustrating to some players. It gets better.

Content warnings


Safety tools used


How will character creation work

PCs will start with 50 karma to signify that they've been scratching out a living after their botched job. Session Zero: Establish character concepts, connections and details of the botched job Individual character creation will be handled before session one, offline. GM can make a PC if the player requests it. Pre-generated characters will be available to players who cannot attend session zero. PCs must be approved prior to session 1. Pre-generated characters will have built in connections to the campaign but PC to PC connections will have to be quickly established before we play session 1

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: High
  • Puzzles: Medium
  • Experience Level: Open to all

Player reviews (2)

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