Salvage Operation (Ghosts of Saltmarsh One-Shot)

Salvage Operation (Ghosts of Saltmarsh One-Shot)

Dungeons & Dragons 5e on D&D Beyond, Roll20

Price per player-session

You will be charged when a session starts

$10.00

Information

  • Duration: 3 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: Beginner

Price per player-session

$10.00

About the adventure

When a ship missing for years is spotted adrift at sea, its one-time owner sees a final chance to recover a lost fortune. But what the former owner cannot know is that the ship has a new master—a wretched druid, driven mad by cannibalism and attended by a horde of venomous pets. Salvage Operation is a D&D adventure designed for four to six 4th-level characters.

1 year on StartPlaying

Highly rated for: Creativity, Inclusive, Knows the Rules

Additional Details

How to prepare

Your mic needs to work, we will not be using video Your character should be rolled before the game begins, chat in discord if you want to balance party Shut off all video/audio on Roll20 in the settings wheel

What I provide

a passion for D&D, 40+ years of experience on both sides of the screen, some NPC voices, all the source books on Roll20, dynamic lighting, sound effects, and ambiance music

Gameplay details

We will go over Lines and Veils at the start of the session. Feel free to reach out with any topics before the game begins. If you feel uncomfortable or upset during the game, please reach out to me.

Content warnings

    (none)

Safety tools used

  • Breaks

  • Lines and Veils

  • X, N, and O Cards

How will character creation work

Ability Scores can be calculated with either standard array or point buy. One FREE feat at level 1, must not improve ability score. Background should be from an official source. Characters can also choose from a few homebrew backgrounds Characters can be created from any published WotC source except any campaign specific content like Wildemount, Dragonlance, or Wayfinder’s Guide to Eberron and no Unearthed Arcana. Race can be any WotC material except Yuan-ti, Satyr, and any race with a base flying speed. Variant human is allowed. Class can be any official class or subclass. No evil alignments You will start with 100 gp you can spend on common adventurers gear, healing potion, or holy water You can keep your sheet on either Roll20 or DnD Beyond (we’ll use beyond 20 to see your rolls). If you use the Roll20 Charactermancer to make your character, you will have access to almost all of the WotC source material.

Players can expect

  • Combat/Tactics: High

  • Roleplay: Medium

  • Puzzles: Low

  • Experience Level: Beginner

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