![Rescuing the Clan Hold Dankil](/_next/image?url=https%3A%2F%2Fspg-images.s3.us-west-1.amazonaws.com%2Ff1612833216753x595346132229973600%2Fshutterstock_1232455276.jpg&w=3840&q=75)
Rescuing the Clan Hold Dankil
Dungeons & Dragons 5e on Roll20
Price per player-session
You will be charged when a session starts
$20.00
Information
Duration: 3 to 5 hours
Number of players: 2 to 6 players
Experience required: Intermediate
$20.00
About the adventure
This game will primarily be focused on combat with some discovery elements intermixed. Contact with the remote Clan Hold Dankill has been lost for the past two months. This isn't unprecedented, but Merchants who are expecting deliveries of ore are getting worried. Helene of N'Oranges representing the Merchant cartels have hired adventurers to travel to Dankil and find out what is delaying their orders. The adventurers are tasked with finding out what is going on and help out as much as they can. As a GM, I am here to help the players tell the story of their characters' adventures.
Additional Details
How to prepare
We will be playing on Roll20, please be signed up with Roll20 beforehand and have a mic and camera. Create your character on Roll20 or be ready to email or link me to your character sheet.
What I provide
I will have the game ready to go on Roll20.
Gameplay details
Combat will be prevalent, but there will be a mystery to solve. Players will have to make choices on what to do throughout the adventure and actions will affect what happens down the line.
Content warnings
(none)
Safety tools used
(none)
How will character creation work
Please have a 6th level character created before you show up for the game. You can use the array or point buy for abilities. Only use approved DnD 5e content. At the beginning of the session,2 uncommon magic items will be given to your characters. To speed things up, have some ideas on what you would like your character to have.
Players can expect
- Combat/Tactics: Medium
- Roleplay: Medium
- Puzzles: Low
- Experience Level: Intermediate
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