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Red Wizard Detective Agency 5E

18 Reviews

Red Wizard Detective Agency 5E

Dungeons & Dragons 5e on Microsoft Teams, Theater of the Mind, Fantasy Grounds

Price per player-session
You will be charged when a session starts



  • Duration: 1 to 1 hours

  • Number of players: 2 to 6 players

  • Experience required: Beginner

Price per player-session

About the adventure

You are a detective. 🔎 You work for wizard nobility who own a private investigation agency which serves the noble classes of different governments. 🧙‍♂️ The nobles have strong warrior types to solve their problems that need muscle. They need discrete problem solvers to navigate the political intrigue, find saboteurs, and test the loyalty of their allies. Investigators who solve problems and direct the enforcers to the problem for cleanup. That is what every noble who wants to remain a noble needs and the Red Wizard Detective Agency is there to provide for them! _____ This campaign is inspired by detective dramas such as The X-Files, Scooby Doo, Law & Order, and the vampire owned detective agency Angel Investigations from the Buffy The Vampire Slayer franchise. It is also inspired by business ownership and navigating the royal court from novels such as Banished from the Heroes Party and How a Realist Hero Rebuilt the Kingdom. These adventures are designed to be heavy on political intrigue, scouting, spying, and crime/corruption investigations while serving the rich and the powerful. They are not kick in the door and fight the bad guys. The nobility has other adventurers that do that kind of work for them. If you like detective shows and the FORGOTTEN REALMS® then this campaign is for you! Join the Red Wizards Detective Agency Today

Professional Game Master

John Foster (CorporateDM)

18 Reviews

DMs Guild Writer

37 years as a TTRPG player

36 years as a Game Master

146 games hosted

Brings D&D Basic Edition, D&D 1st through 5th Edition to the table

John Foster (CorporateDM) profile

Additional Details

How to prepare

• You will need a good microphone and headset. • Provide an email address which will be used for invites and login • Respond to the Teams Invite • Log on to the Wiki • Installing the VTT software is optional. o This table is meant to be theatrical role play. o Players are not expected to treat it as a game. o If new to D&D then just show up as an actor. o The DM will run your character sheet in the background.

What I provide

• Fantasy Grounds Ultimate license • Syrinscape Supersyrin for sound effects included. • Campaign Wiki with over 170 entries and growing that you will refer to throughout the game. • The following game books and lore books for the FORGOTTEN REALMS® and other settings. • Dungeon Masters Guide (2014) • Players Handbook (2014) • Sword Coast Adventurers Guide (2015) • Volo’s Guide to Monsters (2016) • Xanathar’s Guide to Everything (2017) • Mordenkainen’s Tome of Foes (2018) • Acquisitions Inc. (2019) • Tasha’s Cauldron of Everything (2020) • FORGOTTEN REALMS® Campaign Setting (1987, 1993, 2001, 2008) • The Savage Frontier (1988) • Dreams of the Red Wizards (1998) • The Bloodstone Lands (1989) • FORGOTTEN REALMS® Adventuers (1990) • The Shining South (1993) • Faiths and Avatars (1996) • Lords of Darkness (2001) • Unapproachable East (2003) • Shining South (2004) • Lost Empires of Faerûn (2005) • Power of Faerûn (2006) • Dragons of Faerûn (2006) • Supplemental resources not specific to FORGOTTEN REALMS® include • Planescape Campaign Setting (1994) • Manual of the Planes (1987, 2001, 2008) • Stronghold Builder’s Guidebook (2002)

Gameplay details

We have an OSR/AD&D/Old School feel. Your skills as a player will be challenged, not your character sheet. Encounters are not tailored to party level. You will need to use your best judgement. You must describe what your character is doing, not ask to roll a skill check. Depending on what you do you may or may not succeed at the task. If you are unfamiliar with with AD&D or Old School we recommend you read A Quick Primer for Old School Gaming. Or for a video overview of what is different about Old School gaming watch this: We focus on the pillars of Roleplay and Exploration and spend most of our time authoring for those pillars. Combat does not make up a large segment of the game. Using violence to solve problems is a last resort, not a first choice. The characters are not law enforcement nor deputized by the authorities. Monsters may be there like the Zombie genre, but the real monsters are other people. There will also be many moral quandaries throughout the campaign. There is a heavy dose of political intrigue dealing with nobles, guild leaders, faction agents, and religious leaders. Characters will be carrying out missions for the highest ranking members of society and will be expected to conduct themselves in a professional manner befitting of the upper echelons of society. Murder hobos will likely be hunted by the authorities and their companions. This is a West Marches campaign. In addition to regular DM scheduled times a pool of players additional dates/times to participate. You may be playing with different people every time you join up. You may be in a group of all Wizards one time and the next time you might be the only wizard. Adventures are structured as episodic one shots or a serial of one shots just like a TV show. Everything that each adventuring group does influences events for the next group. You may be competing, helping, sabotaging, or cleaning up messes left by the other group. The types of players that will do well in this campaign are the Actor, the Explorer, the Storyteller, the Thinker, and the Watcher. The Power Gamer, the Instigator, or the Slayer are not good matches for a political intrigue setting. This should feel like improv theater rather than a game. The DM reserves the right to record the session to provide a text based recap/transcript and campaign journal based off the recording. We are not setup to give out recordings for players to keep at this time. Please keep all conversation in the game to in game world topics. Please refrain from real world politics, sports team discussions, etc.  SAFETY NOTICE: In most cases content will be PG-13 rated, but content up to MPAA R-Rated, TV-MA, or ESRB “M for Mature” Fantasy/SciFi/Horror are allowed at the table by players, DM, and adventure writers without prior notice. If it appeared in Conan, Beastmaster, or The Barbarian Brothers it will likely be in the game at some point. This is a detective drama and will deal with crime solving and punishment of the guilty. The FORGOTTEN REALMS® continent of Faerûn is a diverse place and we will not censor or “lighten” any of the content produced through its 25+ years of being a campaign setting. Each nation or city-state is different, but you may each encounter: • Physical violence, including crime scene descriptions, torture, kidnapping, and other forms of crime. • Harm to children. As pertains to crime scene descriptions, missing persons reports filed with the authorities, etc. • Harm to animals. Wild animals may be a threat to civilization or hunted for food. • Humanoids as food. Unlike Earth, humanoids are nowhere near the top of the food chain. • Trials in absentia. The accused may be convicted of a crime without being present at trial. • Murder for Hire sanctioned by the state. Wanted Dead or Alive posters like the American Wild West are common. • Capital punishment. Justice in Faerûn is fines or execution with little punishment between extremes. Long prison sentences are not common. • Corporal punishment. Employers may legally use whips and other motivators on their workers. Merciful governments may use mutilation instead of execution for first offenders of some crimes. • Slavery. Many justice systems have mandated work programs for prisoners. Private ownership of slaves may also be permitted. • Cannibalism. Some of the Faerûn pantheon of gods allow cannibalism. Some governments openly hire cannibals as bounty hunters to deter citizens from committing crimes. • Fantasy racism or classism. Some countries are ruled by elves or humans alone, by the wealthy, the nobility, wizards, the clergy, or other exclusive groups. Persons outside the ruling groups may or may not face societal challenges. • Religious persecution. There are no central churches in Faerûn. Each local priest determines the dogma of their god which may or may not be friendly to other faiths, races, social classes, etc. The same goes for holy orders of knights as each order may have their own views of themselves and others. • Taxes. Governments seldom last long without taxes. Adventurers are expected to pay just as other citizens. Taxation may be fair or unfair. Government may spend tax money on what it chooses.

Content warnings


Safety tools used
  • Open Door
How will character creation work

• Self-Directed character creation or Choose a pregen character • Mechanical Requirements: Level 2, 1500 gp, at least human equivalent of age 25 • Backstory Requirements: Social class (commoner or nobility), deity, political affiliation/nationality, chosen Faerûn faction from Adventurers League or unaffiliated, university equivalent educational background (wizard school, clergy, spymaster school, military cadet) or enlisted military service background. • Choose Options From: • Volo’s Guide to Monsters • Mordenkainen’s Tome of Foes • Sword Coast Adventurers Guide • Tasha’s Cauldron of Everything • Players Handbook. • If you reserve with less than 24 hours before start time you must choose one of our pregen characters.

Players can expect

  • Combat/Tactics: Low
  • Roleplay: High
  • Puzzles: Medium
  • Experience Level: Beginner

Player reviews (18)

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