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Prophets of Pandora

1 Review

Prophets of Pandora

Homebrew Game, Things from the Flood on Discord, Zoom

Price per player-session
You will be charged when a session starts

$20.00

Information

  • Duration: 2 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session
$20.00

About the adventure

In Things from the Flood you play Teens in the 1990s– a decade of change and disaster. You're still balancing day to day life with solving exciting mysteries with your friends. But this is a darker time, and the stakes are higher. **Prophets of Pandora** is a campaign from Things from the Flood comprised of four mysteries: Of Flesh and Steel, The Ugliness, Traveler, and Ash to Eternity. The first three will take around two sessions to play (the adventures may last even longer, if the GM wishes to expand them), while the last one will require around three sessions. If you enjoy Steven Spielberg films, Stranger Things, or really cool science fiction themes, I highly recommend this game! In my experience, I enjoy the world building and allowing the players to explore this alternate version of the 90s. The first three parts of the campaign can take a bit longer than the sourcebook intended, but the pay off is great; the stakes feel more personal, the characters feel more real, and the adventure feels more exciting!

Professional Game Master

Justyn

he/him

1 Review

LGBTQ+
Queer
Neurodivergent
Artist

6 years as a TTRPG player

4 years as a Game Master

0 games hosted

Brings D&D Beyond, Sourcebooks, Homebrew Content to the table

Justyn profile

Additional Details

How to prepare

Please at least have a mic! I won't require anyone to use a camera. We'll go over the rules in our session zero, where we will create our characters. Please have your sheets and dice ready for each session! Tales from the Loop/Things from the Flood uses a d6 system, so I recommend getting a bunch of those mini d6 sets.

What I provide

I will provide illustrations for most NPCs, as well as top-down maps of the area and location, I have plenty of physical dice should I need to roll for you, and I will bring as many character voices as I can!

Gameplay details

Session zero is a must! This is a different than D&D and depending on your familiarity with media like Stranger Things, the world building/alternate timeline takes some getting used to. Session zero will allow us to set boundaries, be transparent about content and material, and familiarize ourselves. Aftercare will consist of allotting points per session as well as general discussion/decompression if it's an intense session. In terms of general gameplay, the roleplay makes the story. There's still dice rolls to see how successful you are, but there's rarely ever combat like there is in D&D. If your character starts a combat encounter, it's more cinematic and acted out instead of crunching numbers. However, I did make a homebrew combat system if you really want to do some damage!

Content warnings

    (none)

Safety tools used
  • Aftercare
  • Breaks
  • Lines and Veils
  • Open Door
  • Session 0
How will character creation work

In our session zero, I will walk you through the process of character creation. It's pretty intensive as the system for Tales from the Loop and Things from the Loop relies heavily on your characters and the choices they make; it's a very roleplay heavy system!

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: High
  • Puzzles: Medium
  • Experience Level: Open to all

Player reviews (1)

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