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Peace for Gence!

Peace for Gence!

Dungeons & Dragons 5e on Roll20

Price per player-session

You will be charged when a session starts



  • Duration: 3 to 4.5 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session

About the adventure

You arrive at the Port of Gence, the commercial hub of Oprelia. Since the Year of the Four Sieges violence has plagued the area. The Grand Councillor charges you with the recovery of the Horn of Plenty. Stay sharp as you battle a goblin army marching through the prairie or crawl through a labyrinth of living walls. Survive and return the horn for riches since unseen in this grand adventure. Any new or experienced players can enjoy this adventure. With over forty areas and one hundred NPCs never have the same experience twice. Tell the story and drive the outcome with your character. Many quests offer multiple paths to the prize. A friendly, flexible DM is here as but a guide.

3 years on StartPlaying

Additional Details

How to prepare

Players must have a solid means of vocal communication, and the ability to play on roll20. I need, at minimum, players to have a general understanding of their classes' abilities. Help will be provided if requested. Games aren't super serious, but I expect honesty.

What I provide

I bring dice, and frivolity. I don't have much in the way of miniatures or set pieces right now, but that could change.

Gameplay details

Typical sessions will be a mix of RP, exploration, and encounters. Some sessions though may only consist of one element. Whether it be through success, or failure I encourage my players to create their own stories within the realm. My story is told through the people that play it. Don't feel limited by a character's stats, you-the player, have control of your character's destiny.

Content warnings


Safety tools used


How will character creation work

I start most campaigns with a mixer/AMA on roll20. During this time characters will be rolled in chat. This also allows players to get the best sense of the game and to clear up any issues they may have. They can discuss party dynamics at this time to balance the party out. Characters can be rolled as first level, but I also have options for fifth level and a 4/1 multiclass. This time can be separate from the first session, but if completed quickly enough we can jump right in after character creation.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: High
  • Puzzles: Low
  • Experience Level: Open to all

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