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Pathfinder: Outlaws of Alkenstar Adventure Path

7 Reviews

Pathfinder: Outlaws of Alkenstar Adventure Path

Pathfinder 2e on Foundry VTT

Price per player-session
You will be charged when a session starts

$25.00

Information
  • Duration: 3 to 3.5 hours
  • Number of players: 2 to 6 players
  • Experience required: Open to all
  • Price per player-session
    $25.00

    About the adventure

    A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. To get revenge on the mogul who destroyed them, the renegades will have to stick up an illicit bank, foil a crooked shieldmarshal, and escort a reclusive inventor to safety. All the while, countless rough-and-tumble rivals aim to waylay the party and seize the inventor's latest concoction: pyronite, an explosive substance with the potential to change the face of the world. In a city where the clockwork guards are literally as tough as brass, the antiheroes will need true grit to dole out overdue justice.

    Professional Game Master

    AlphaHero

    he/him

    7 Reviews

    12 years as a TTRPG player

    10 years as a Game Master

    50 games hosted

    Brings Pathfinder 1e/2e, Foundry VTT, Starfinder, Avatar: Legends, Chronicles of Darkness, Shadowrun 5e to the table

    AlphaHero profile

    Additional Details

    How to prepare

    Players will need a working microphone, a stable internet connection Players will need to download Discord and create an account if they don't already have one No prior rules knowledge is required

    What I provide

    I will provide access to a Foundry VTT server containing the Adventure Path we'll be using to tell our story. The server allows for storage of player materials, ensuring no one loses their character sheet! Dice will be rolled here as well, and players will be together in voice chat for RP purposes. I also provide private text chats to each player, so that they can discreetly message me as well, along with public rooms for use in asking questions outside game hours, which I answer when I'm able.

    Gameplay details

    Before officially starting the campaign, the group will come together for Session 0, where we'll discuss what characters everyone involved would prefer to play, along with any concerns regarding content and trigger warnings. The players and GM will create a verbal contract together regarding each players level of comfort with possible game content, and draw some clear lines as to what behaviors and content are welcome at our (virtual) table. During games, I will keep an open line of communication open to all players, which I will endeavor to monitor continuously, which they can use to communicate any concerns or triggers with me in real-time. If, at any time, a player feels the need to take a break from the game in order to preserve their own safety or well-being, they can do so without questions or judgement. I prefer to spend the last 15-30 minutes of each session checking in with players, ensuring that everyone is having a good time, taking feedback, allowing everyone to decompress, especially in cases where a game ends during a high-intensity session.

    Content warnings

      (none)

    Safety tools used
    • Aftercare
    • Open Door
    • Session 0
    • X, N, and O Cards
    How will character creation work

    -Characters will begin the campaign at level 1 -Character sheets will be built into Foundry VTT during session 0 (players with character ideas prepared ahead of time are welcome to bring them to session 0) - Players will have the opportunity to collaborate on character creation, to ensure that everyone is comfortable with the table's concepts, and that everyone will be able to have individual opportunities to succeed, in addition to the group as a whole

    Players can expect

    • Combat/Tactics: Medium
    • Roleplay: Medium
    • Puzzles: Low
    • Experience Level: Open to all

    Player reviews (7)

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