Palewood (Deadlands: the Weird West)

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Savage Worlds

About the adventure

This is a Sandbox style ongoing campaign set in the world of Deadlands: the Weird West. Strange things, both human and otherwise, lurk around every corner in a small town in Kansas, where the Marshall is next to useless and help takes weeks to arrive. Your posse is the only line of defense for the small hamlet of Palewood. You may not be heroes, you may not even be good people, but you're the only ones who've seen those things out there that no one else is prepared to admit they believe. If you want a vibrant, living town with intrigue, deception, and investigation, then saddle up and head west, partner, and you might just get more than you bargained for.

Professional Game Master

Parker Ronn

8 Reviews

7 years as a TTRPG player

7 years as a Game Master

0 games hosted

Brings All kinds of goodies from the various Savage Worlds Kickstarters to the table

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Additional Details

How to prepare

No prep is necessary, come prepared to have fun!

What I provide

Everything is hosted on Roll20

Content warnings


Safety tools used


How will character creation work

I have the original 6 Pregens from the first posse I ran through Palewood, but would be more than happy to help people make their own gunslingers with the Savage Worlds Adventure Edition rules and Deadlands

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: Medium
  • Puzzles: Low
  • Experience Level: None

Player reviews (8)

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Palewood (Deadlands: the Weird West)

8 Reviews

Price per player-session
You will be charged when a session starts


  • Duration: 3 to 4 hours
  • Number of players: 2 to 6 players
  • Experience required: None
  • Glowing demon knight leading an army of undead

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