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Obsidian Shards: Voices of Imiriel Campaign

Dungeons & Dragons 5e on Discord, Fantasy Grounds

Dungeons & Dragons 5e

Discord

Fantasy Grounds

About the adventure

In the wake of the Shardstorm, the world has changed. All across the lands, large Shards of obsidian have grown up out of the ground, creating rifts in the fabric of reality. From some, dark and strange creatures have emerged; others appear to be portals to distant lands, far away realms, and even other realities. Sages and scholars have begun to study the shards, and they have their work cut out for them. Lady Imiriel, a well-known and respected leader among the wisefolk, has assembled a group of adventurers to assist her with defending civilization against the creatures that have emerged from some of the shards, as well as to gather information about the various shards and where they seem to lead. Based in the ancient and majestic metropolis of Kalumnoir, adventurers explore the city and the world in an effort to further their mission. Will Lady Imiriel's faith in these greenhorn adventurers be proven a mistake, or will they begin their journey towards becoming heroes of the realm?

Professional Game Master

DM Bob Yo

he/him

195 Reviews

39 years as a TTRPG player

39 years as a Game Master

535 games hosted

Brings I bring access to the Legendary Bundle on D&D Beyond for my ongoing campaign players. I provide a Fantasy Grounds Ultimate license, so all you need to is download the software. I've curated hundreds of digital battlemaps, and I enjoy creating customized tokens for my players to use. to the table

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Additional Details

How to prepare

Prior to play, you'll want to have both Fantasy Grounds Unity (the Free DEMO version is fine) and Discord installed on your devices. If you've not used these services before, don't worry! Newbies are more than welcome, and I try to make myself available to anyone ahead of time who needs technical assistance.

What I provide

I bring the story and all of the maps/mechanical necessities. I also provide access to a shared DnDBeyond campaign containing all of the character creation options.

Gameplay details

GAMEPLAY: Over the course of the campaign, players will experience a rough balance between combat, exploration, and roleplaying, though specific sessions may focus largely (or sometimes entirely) on one aspect of the game. SAFETY TOOLS: Lines and veils are used to set boundaries on content in a game. Lines are hard limits on content, things that the GM or the players don’t want to engage in. Setting up a line means that content won’t show up in the game at all. Veils are soft limits, things that are ok “behind a curtain” or when they “cut-to-black.” Setting up a veil means that the content might be in the game but not spotlighted or described in great detail. Lines and veils can be adjusted as needed throughout the game. I will discuss lines and veils with players prior to our first session together.

Content warnings

    (none)

Safety tools used
  • Lines and Veils
  • Monte Cook RPG Consent Checklist
  • X, N, and O Cards
How will character creation work

This adventure is designed for characters who have been through the Introduction to Obsidian Shards: Shardstorm adventure. If you haven't played in that adventure, you can still create a character of 2nd level ahead of time. Character creation should be done either in DnDBeyond or Fantasy Grounds. Players will be given a link to join my DnDBeyond campaign, which will give them access to all of the published Dungeons & Dragons character options.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: Medium
  • Puzzles: Medium
  • Experience Level: Beginner

Player reviews (195)

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Obsidian Shards: Voices of Imiriel Campaign

195 Reviews

Price per player-session
You will be charged when a session starts

$30.00

Information
  • Duration: 3.5 to 4 hours
  • Number of players: 2 to 6 players
  • Experience required: Beginner
  • Glowing demon knight leading an army of undead

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