Night's Black Agents: The Jackman Protocol

Gumshoe, Night's Black Agents on Roll20



About the adventure

There is a secret group within the government that doesn’t want you to know what’s in the Dracula Dossier. Their agents don’t want you to know about their attempts to recruit a powerful asset in Romania at the end of the nineteenth century. They don’t want you to know how the operation went wrong, how their asset double-crossed them on their own turf, how their agents had to terminate the operation. You weren’t supposed to learn about the group attempting to revive and recruit this asset to use against the Third Reich in the forties, nor how the asset played both sides against one another then vanished. You certainly weren’t expected to learn about the mole hunt in the seventies, triggered by the asset’s own spy network. This file should never have come to you, just as it never should have come to the agent—worknamed “Hopkins”—who passed it on to you for safe-keeping. And they certainly don’t want you to know about the vampires. This is a gritty espionage thriller in the vein of Robert Ludlum, Le Carré and Tom Clancy. Characters are (or were) highly trained, highly skilled members of the espionage community. They’ve been handed a document that the members of EDOM would kill to recover, and that servants of Dracula would kill to destroy. Having one of the best kept secrets of British Intelligence now on your trail would be bad enough, but you’ve also got to contend with vampires. Which are real, by the way. Did that get covered in the briefing? Because they are. Perhaps you’ll investigate this file as a matter of self-defense. Perhaps destroying this cabal within the espionage community will buy your way back into the Higher Up’s good graces. In any case, you’ll need every edge you can get your hands on to unravel the Dracula Dossier.

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19 Reviews

Game Designer

40 years as a TTRPG player

40 years as a Game Master

24 games hosted

Brings An extensive library of games, featuring Fate, Powered by the Apocalypse, Forged in the Dark, GUMSHOE, Pathfinder & D&D 5e, indie spotlights, and games that are still in Kickstarter production or playtesting. I also bring VTT assets, and stream production tools even to private games. to the table

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Additional Details

How to prepare

Players should have a microphone and webcam, plus accounts on and Discord. Owning the Night’s Black Agent’s rules is not in any way mandatory, though certainly helpful. Players will have access to a pdf of an Unredacted copy of Dracula, and any spy movies you want to watch, or vampire movies, will only help put you in the right mindset.

What I provide

For this Night's Black Agent's campaign there will be many, many virtual handouts. I plan to have detailed maps for crucial scenes, and appropriate music. Many of the mechanical bits will be handled by the Roll20 VTT, But I want to do what I can to make it a special experience.

Gameplay details

Night’s Black Agents, the GUMSHOE system that drives the Dracula Dossier, is well suited to a game of investigation and cinematic action. GUMSHOE divides the business of investigation from the business of acting on that information. The active stuff, a character’s General Abilities are the only skills that are rolled and points from the ability pool can influence the roll. Investigative Abilities aren’t rolled: if you have an appropriate ability you get the information, period. Not getting the clues doesn’t happen in Night’s Black Agents, but using the clues to form a coherent picture is up to the players. Cinematic action mixed with suspense and horror is the feel the game goes for. Even highly trained specialists aren’t really safe, nor are any of the people connected to them. Worse, the more you find out about this conspiracy, the more danger you’ll be in. Solving mysteries and high stakes combat is the main thrust of the game (find the vampires, kill the vampires), but exotic locations and exploring them will also come up as well.

Content warnings


Safety tools used


How will character creation work

Characters for the Dracula Dossier should be created as a team, to minimize redundancy and to build cohesion as a group. We’ll get together for a Session Zero to build our burned spies, get to know one another, and set ground rules for how we’ll deal with the mature subjects we are bound to run across. Having a character idea before Session Zero is fine, but be prepared to be influenced by the other players.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: Medium
  • Puzzles: Medium
  • Experience Level: Beginner

Player reviews (19)

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Night's Black Agents: The Jackman Protocol

19 Reviews

Price per player-session
You will be charged when a session starts


  • Duration: 2.5 to 3.5 hours
  • Number of players: 2 to 6 players
  • Experience required: Beginner
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