NEDM Presents: Icewind Dale - Rime of the Frostmaiden
Dungeons & Dragons 5e on Foundry VTT
About the adventure
Looking to play the new WOTC Adventure in a fun and safe environment? Look no further, we are about to embark on the journey through Icewind Dale! This adventure will take players from level 1 to roughly 12ish. Trying to run weekly games to keep the story moving and players interested! I love story telling and working with my players to create a fun and unique story. This is my first run through this adventure so I am excited to see where the story goes with you all! This game will have a gritty realistic feel to it, we will be using the slow natural healing variant rule (No full healing on long rest), keeping track of rations and ammunition used, to help create the feeling of being in a barren tundra and fighting for survival. Using Foundry VTT we will be able to bring this amazing story to life in front of your eyes. Sound effects and great visual maps and effects will draw you in and keep you engaged. The system takes care of all the pesky tracking that becomes cumbersome for players. Allowing you to maximize your fun and minimize your downtime. Once your application to the game has been accepted we will set up a free session 0 to teach you the basics of D&D5e in Foundry VTT as well as discuss character backstory and options.
How to prepare
Players are expected to have some basic understanding of the rules, however it is not required I have no problem helping newer players learn the rules and how their characters function! You will need a Mic for Audio input, Video is optional for players but I as the DM will have video on. Right now I am using Google Meets which requires no account set up (link will be sent prior to game). I host all of my game on Foundry VTT no software is required to play, you simply need to make a free account at forge-vtt.com. Character Creation and importing is very simple to do once you're in Foundry.
What I provide
I spend at least 3-5 hours prepping each session, doing map work, story expansion and random encounter rolls ahead of time to minimize delay and get the most of each session. I try to provide cool and interesting handouts and maps to go along with the story, even creating my own to go along with published adventures.
I always try to get the three pillars of the game (Roleplaying, Exploration, and Combat) in each session. If one session is more combat or roleplaying I will try to balance that out as much as possible. Players are expected to plan accordingly for challenges and will be rewarded for creativity and teamwork.
Safety tools used
How will character creation work
We are using D&D 5e rules. Character Creation: You can use the Player Handbook, Sword Coast Adventurer's Guide, Volo's Guide to Monsters, and Xanathar's Guide or any other official WOTC source for character creation. I will consider other sources (such as Unearthed Arcana or other adventures) on a case-by-case basis, but would prefer to stick to the published books. Standard roll for stat system (4d6 Drop the lowest, rolled in game) or Point buy
Players can expect
- Combat/Tactics: High
- Roleplay: Medium
- Puzzles: Medium
- Experience Level: Open to all
Player reviews (8)
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