Mutants and Masterminds: The Almighty Dollar
Mutants and Masterminds (3e) on ...
About the adventure
set the fictional city of paradigm where super heroes and villains are real, and they are an incredibly profitable market: meta humans comprise not just our saviors, but also our celebrities and athletes. you might see a supe stop a bank robbery and then immediately launch into an indorsement for nike shoes helping him catch the criminals. teams of supes sign contracts for paychecks that could feed third world countries just to stay with the corporations that sell everything from toys and breakfast cereal to clothing lines and movie deals. rumors have stirred, claiming that supes are trying to get into politics now, with the biggest gossip claiming super human registration act is in the works and the iron saint himself is running for president. and for you, it's your lucky day: you just became a supe. what are you going to do? do you sign a contract and embrace the glitz and the fame? work your way up the the ladder to the corporate top? do you go underground, become a vigilante and fight for your own brand of justice? do you turn your back on all of it and see what you can cheat, steal, lie and muscle your way through and into a better life? this is an open world rpg using the mutants and masterminds third edition rules. you'll be plunged in the epicenter of a massive power struggle between multiple vying factions ranging from corporate super teams to government spooks to free wheeling vigilantes and masked super villains. as the newest supes, everyone is going to be after you and you are the tipping point that can change the world, for better or worse. the choice is yours. what kind of hero are you?
How to prepare
i'll need you to have a discord or roll20 account (both would be preferable) and i'll need you to have a microphone to be able to communicate with me. if you have a pregenerated character i will of course need to see your sheet to make sure everything is put together and ready for action.
What I provide
i have the books of course, and will be ready to share. i'll also have dice bots on the server for us to use and i'll have music to add ambience to our game
mutants and masterminds is a d20 system that's pretty easy to figure out. any check that will be required is just a d20. there's a very open system to build practically anything you want, whether it's a wizard supreme, a crazy man with a utility belt or a nano colony that turns people into unicorns. if you haven't already, look for my mutants and masterminds 101 crash course on the site to show you how easy it is (IT'S FREE!)
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How will character creation work
pregenerated characters are accepted, so long as i can look it over and approve it. we ideally would build characters together to establish character connections but i will also have premade characters ready to go if you just want to dive right in to it.
Players can expect
- Combat/Tactics: Medium
- Roleplay: High
- Puzzles: Medium
- Experience Level: Open to all
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