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Mutant! (a Play-by-Post Mutant Crawl Classics campaign)

17 Reviews

Mutant! (a Play-by-Post Mutant Crawl Classics campaign)

Mutant Crawl Classics, Dungeon Crawl Classics on Text/Play by Post, Discord, Roll20

Price per player-session
You will be charged when a session starts

$20.00

Information
  • Duration: 1 to 40 hours
  • Number of players: 2 to 6 players
  • Experience required: None
  • Price per player-session
    $20.00

    About the adventure

    Triumph & Technology Won by Mutants & Magic! You’re no zero. You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and the artificially intelligent. There are treasures to be won in the taboo lands and ruins, and you shall have them. DISCOVER A WORLD FULL OF EXCITING ADVENTURES, DEADLY DANGERS AND EPIC OPPORTUNITIES! This is an asynchronous Play-by-Post Campaign. Players will utilize Discord channels for both in-character and out-of-character responses and will use Roll20 for tracking meta-game elements such as maintaining the character sheet and rolling dice and such.

    Professional Game Master

    Prof.Dogg

    17 Reviews

    42 years as a TTRPG player

    40 years as a Game Master

    89 games hosted

    Brings a bag of holding worth of game material through Fantasy Grounds, Syrinscape, and many other resources to the table

    Prof.Dogg profile

    Additional Details

    How to prepare

    You will need logins for Discord (for the bulk of communications for play) and Roll20 (for character sheet usage and tracking rolls). During the Session Zero time period which will last until we obtain at least three players, fees will be set to $0. That time will be utilized for character creation.

    What I provide

    a bag of holdings worth of tools from many resources...

    Gameplay details

    Session Zero is for character creation and reviewing campaign themes and can be separate Voice meetings with each Player in Discord as needed. Players will be expected to respond in a timely but reasonable manner. Combat and social encounters will obviously be micromanaged by the GM to some extent if a player cannot respond in a timely manner with sufficient notice. Players will be charged weekly but no charge will accrue if a Player requires an extended absence and is able to provide fair reasonable notice (based on the circumstances of course --- emergencies happen). Roll20 will not be used for tactical movement or such (although will be used for some visual aids but the majority of those will be through Discord). Think of Discord as being your "in-character" narrative responses and Roll20 as being your character sheet and dice rolls. In Roll20, you roll the dice for your attack ("roll 1d20+mods") but in Discord you "swing your blade at the villain's head after having feinted his attack".

    Content warnings

      (none)

    Safety tools used
    • Aftercare
    • Breaks
    • Debriefing
    • Open Door
    • Session 0
    How will character creation work

    No prior knowledge of the system is necessary. Character creation will be done during Session zero. Character creation will be transferred afterward to Roll20. Experienced and beginning gamers will quickly intuit the rules if they are not already familiar with them.

    Players can expect

    • Combat/Tactics: Medium
    • Roleplay: High
    • Puzzles: Medium
    • Experience Level: None

    Player reviews (17)

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