Murder House, the One Shot

Murder House, the One Shot

D6 System on Tabletop Simulator

Price per player-session

You will be charged when a session starts

$20.00

Information

  • Duration: 6 to 6 hours

  • Number of players: 2 to 6 players

  • Experience required: Beginner

Price per player-session
$20.00

About the adventure

Welcome to Desira, a low fantasy (Low Magicka setting, where Magicka is not fully understood and sometimes even feared) Medieval setting. The world is the party's oyster, and how each character fits into it will always be unique and complicated, with different motives and goals that each are trying to fulfill. What will bring this band of adventurers together? Who could tell. Rampant highwaymen attacks, mysterious wolf habitats destroyed, or even restoring corrupted, Iniquity filled land to how it once was and more! Deep within the region of Vamar lies a waylaid manor. Sir Jeremy Skeer has sent postage far and wide to any adventurer brave enough to endure the horrors haunting him within his recently departed parents mansion. He is so afraid that he cannot leave a certain room out of fear for his life. As this party awakens, they find themselves too within this safe haven room to hopefully uncover the mysterious disappearances of Sir Skeer's acquaintances, Sir Potius and Lady Dupree.

3 years on StartPlaying

18 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

Additional Details

How to prepare

Players will need Tabletop Simulator, Headphones and a mic, Discord for voice chat. I have Google Documents that I will connect them to as well as a Discord Server where I will host our sessions. These sessions are completely virtual, so everything will be kept and managed online.

What I provide

Everything is virtual, but I will connect the players to the content found on my google drive.

Gameplay details

My games typically focus on the players and what their characters' goals and needs are during gameplay. I also try to tie that into the campaign story that I run so that it all seems to meld together. I try to have games as close to skeletal as possible to allow for easy Sandbox flow, this allows my players to decide what happens during the games even when I have a Campaign that we are following.

Content warnings

    (none)

Safety tools used

    (none)

How will character creation work

This is a One Shot! That means character backstory sessions are not held but instead thought of individually with the player alone. Past characters can be used and leveled for this purpose as well. Depending on the One Shot, I will determine what level each character should be within our Session 0 prior to the game being held. During this Session 0, we will create each player's character to prepare for the session.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: High
  • Puzzles: Medium
  • Experience Level: Beginner

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