Moon Over Greymarsh
Dungeons & Dragons 5e on Roll20
Price per player-session
Duration: 3.5 to 6 hours
Number of players: 2 to 6 players
Experience required: None
About the adventure
The villagers of Greymarsh have been turning up dead with alarming frequency, it is up to you and your party to figure out what is happening and how to stop it. A relatively seasoned band of adventurers, you make your keep as you travel. You weren't expecting much as far as settlement way out here. This will be an introductory adventure for those new to TTRPGs and/or Virtual Gaming. The story will provide opportunities to learn the mechanics of D&D 5E as well as the user interface for Roll20. The adventure is skill-based and role-play heavy; be prepared to describe what your character is doing and how they are going about their actions. There will be a few bookmark combat moments (it wouldn't be D&D without a fight or two!). Adapted from Moon Over Graymoor free module by S. T. Mannell
How to prepare
-You will need a computer with webcam and mic -Read over basic intro to D&D and character sheet (I will email both) -think about what kind of personality traits define your character and what kind of decisions they would make as a result -create (or have) a Roll20 account (basic)
What I provide
All game materials will be provided on Roll20
Investigate the village and the mystery. Get to know all the characters in town, check out prime locations, chase your leads and hopefully get to the final confrontation in one piece. Option available to create your own character (about 1 hour session zero) or have one provided (no prep time necessary).
Safety tools used
How will character creation work
Optional session zero or pre-generated character.
Players can expect
- Combat/Tactics: Low
- Roleplay: High
- Puzzles: Medium
- Experience Level: None
Player reviews (2)
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