Modules, homebrew, one shots, mini campaigns

Dungeons & Dragons 5e, Pathfinder 2e on Foundry VTT, Roll20

Dungeons & Dragons 5e

Foundry VTT


About the adventure

homebrew campaign is set in my world of Vah'Tellon and is a high magical setting One Shots and mini campaigns vary from planar events to material plane stories set within my homebrew world Modules: any module requested

Professional Game Master

Greg M


4 years as a TTRPG player

3 years as a Game Master

0 games hosted

Brings Almost all dnd 5e books to date, most of pathfinder 2e books, understanding and control of roll20 and foundry, the alien rpg core book, the new dune rpg. Starfinder books, extra dice for in person games. to the table

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Additional Details

How to prepare

depends on previous experience. But messages to set up backstories and teaching anything new that needs learned. Really the only requirement is a willingness to learn and have fun but character concepts are preferred

What I provide

I bring dice digital and physical notes and preparation as well as the maps prepared on roll20

Gameplay details

I like to build encounters based on player interactions obviously but session one will have opportunities for combat, puzzles and heavy RP moments to try and start getting a judge on player preferences for future sessions

Content warnings


Safety tools used


How will character creation work

messages through discord 5E: Dndbeyond (roll20 or foundry if preferred but I like dnd beyond better) P2E: Pathbuilder or foundry vtt

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: Medium
  • Puzzles: Medium
  • Experience Level: None

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Modules, homebrew, one shots, mini campaigns
Price per player-session
You will be charged when a session starts


  • Duration: 3 to 5 hours
  • Number of players: 2 to 6 players
  • Experience required: None
  • Glowing demon knight leading an army of undead

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