Masters of Umdaar
Fate Core System on Roll20
About the adventure
This is a high fantasy adventure in the style of classic shows like He-Man & the Masters of the Universe, Thundarr the Barbarian, and Thundercats. Defend the Lands of Light from the evil Masters, race against time to recover the artifacts of the Lost Demiurge before they fall into the hands of Warlords and Sorcerers, explore the bizarre landscapes of the Broken World!
How to prepare
Players should have a webcam and a mic, plus a free account on Roll20. We'll meet for a session zero to make characters, and roll20 has a die roller (if you want to use your own, we can talk about that, I'm generally okay with it.)
What I provide
I'll come to the table with good audio and video, Roll20 assets for the game, rules knowledge, and a desire to create a safe and fun environment for everyone.
Masters of Umdarr is a love letter to the Saturday morning action cartoons of the eighties, and by that nature tends toward PG-13. There is fantasy violence, but usually against robots, dinosaurs, or robot dinosaurs. The villains are clearly villains and the players are the Good Guys, so no murderhobo-ing. With that said, it's also a fast-paced and relatively rules-light romp of a fantasy game.
Safety tools used
- Lines and Veils
- Open Door
- Session 0
How will character creation work
I like to do character creation as a group, so we can bounce ideas off of one another. We'll do a session zero to do that, discuss safety tools, and get on the same page about the game--all of which might take as much as an hour, after which we'll jump right in!
Players can expect
- Combat/Tactics: Medium
- Roleplay: Medium
- Puzzles: Medium
- Experience Level: Open to all
Player reviews (19)
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