StartPlaying logo
Masters of Umdaar

20 Reviews

Masters of Umdaar

Fate Core System on Roll20

Price per player-session
You will be charged when a session starts



  • Duration: 2.5 to 3.5 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session

About the adventure

This is a high fantasy adventure in the style of classic shows like He-Man & the Masters of the Universe, Thundarr the Barbarian, and Thundercats. Defend the Lands of Light from the evil Masters, race against time to recover the artifacts of the Lost Demiurge before they fall into the hands of Warlords and Sorcerers, explore the bizarre landscapes of the Broken World!

Professional Game Master

C J Hunter


20 Reviews

Game Designer

41 years as a TTRPG player

41 years as a Game Master

34 games hosted

Brings An extensive library of games, featuring Fate, Powered by the Apocalypse, Forged in the Dark, GUMSHOE, Pathfinder & D&D 5e, indie spotlights, and games that are still in Kickstarter production or playtesting. I also bring VTT assets, and stream production tools even to private games. to the table

C J Hunter profile

Additional Details

How to prepare

Players should have a webcam and a mic, plus a free account on Roll20. We'll meet for a session zero to make characters, and roll20 has a die roller (if you want to use your own, we can talk about that, I'm generally okay with it.)

What I provide

I'll come to the table with good audio and video, Roll20 assets for the game, rules knowledge, and a desire to create a safe and fun environment for everyone.

Gameplay details

Masters of Umdarr is a love letter to the Saturday morning action cartoons of the eighties, and by that nature tends toward PG-13. There is fantasy violence, but usually against robots, dinosaurs, or robot dinosaurs. The villains are clearly villains and the players are the Good Guys, so no murderhobo-ing. With that said, it's also a fast-paced and relatively rules-light romp of a fantasy game.

Content warnings


Safety tools used
  • Aftercare
  • Breaks
  • Lines and Veils
  • Open Door
  • Session 0
How will character creation work

I like to do character creation as a group, so we can bounce ideas off of one another. We'll do a session zero to do that, discuss safety tools, and get on the same page about the game--all of which might take as much as an hour, after which we'll jump right in!

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: Medium
  • Puzzles: Medium
  • Experience Level: Open to all

Player reviews (20)

Find Fate Core System Game Masters

Check out some of our GMs
See all

Browse Games by System

What's StartPlaying?

Tabletop Roleplaying Games Run by Game Masters
  • Find a game to join solo or search for a professional game master for you and your friends/coworkers/family.
  • Book your session and wait for the Game Master to approve you.
  • If you don't have a blast with your first game, your next game is on us.